Replace Conditional with Polymorphism - How to handle when your type changes?(用多态替换条件 - 当你的类型改变时如何处理?)
问题描述
For a personal project, I'm working on a small web-based game.
I have a Card
class that has a Status
property, and there are case statements all over the place. I thought, hey, this is a great oppurtunity for Replace Conditional with Polymorphism!
The problem is, I have a couple methods that do stuff like this:
public class Card
{
public void ChangeStatus()
{
switch (Status)
{
case MyStatusEnum.Normal:
Status = MyStatusEnum.Underwater;
break;
case MyStatusEnum.Underwater:
Status = MyStatusEnum.Dead;
break;
// etc...
}
}
}
When refactoring it in the new NormalCard
class, I'm overriding the ChangeStatus
method like this:
public override void ChangeStatus()
{
base.Status = MyStatusEnum.Underwater;
}
The problem is this object of NormalCard
has a status of Underwater
. I can't reassign the type of this
, and I don't really want to change the return of the methods from void
to CardBase
. What options do I have? Is there a standard way of doing this?
Edit Tormod set me straight. I want the State Pattern. Thanks all!
In your case, I'd have a Card
object that contains a CardStatus
property. The subtypes of CardStatus
correspond to the previous enum values. Refactor behaviour that depends on the current status except the state transition to be inside the CardStatus subtypes.
The state transition that's in your first example should, IMO, remain inside the Card
object. The state changing feels more like a behaviour of the containing card than of the state object. What you can do is have the CardStatus objects tell you what state to transition to after an event.
A rough example: (obviously there's many more variations on this that could be used.)
API
interface ICardStatus {
ICardStatus NextStatus(Card card);
void DoStuff(Card card);
}
class Card {
ICardStatus Status = new NormalCardStatus();
void DoStuff() {
Status.DoStuff(this);
}
void ChangeStatus() {
Status = Status.NextStatus(this);
}
}
Status implementations
class NormalCardStatus : ICardStatus {
ICardStatus NextStatus(Card card) {
return new UnderwaterCardStatus();
}
void DoStuff(Card card) {
// ...
}
}
class UnderwaterCardStatus : ICardStatus {
ICardStatus NextStatus(Card card) {
return new DeathStatus();
}
void DoStuff(Card card) {
// ...
}
}
class DeathCardStatus : ICardStatus {
ICardStatus NextStatus(Card card) {
// ...
}
void DoStuff(Card card) {
throw new Exception("Cannot do anything while dead");
}
}
这篇关于用多态替换条件 - 当你的类型改变时如何处理?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:用多态替换条件 - 当你的类型改变时如何处理?
基础教程推荐
- 如何在 IDE 中获取 Xamarin Studio C# 输出? 2022-01-01
- 如何激活MC67中的红灯 2022-01-01
- 有没有办法忽略 2GB 文件上传的 maxRequestLength 限制? 2022-01-01
- 将 Office 安装到 Windows 容器 (servercore:ltsc2019) 失败,错误代码为 17002 2022-01-01
- 为什么Flurl.Http DownloadFileAsync/Http客户端GetAsync需要 2022-09-30
- MS Visual Studio .NET 的替代品 2022-01-01
- c# Math.Sqrt 实现 2022-01-01
- rabbitmq 的 REST API 2022-01-01
- SSE 浮点算术是否可重现? 2022-01-01
- 将 XML 转换为通用列表 2022-01-01