LIBGDX: How do I draw a filled polygon with the shaperenderer?(LIBGDX:如何使用 shaperenderer 绘制填充多边形?)
问题描述
我已经使用顶点数组定义了一个形状:
I have defined a shape using an array of vertices:
float[] points = new float[]{50,60,50,70,60,70, 60,60,50,60};
我在这里画这个:
shapeRenderer.polygon(floatNew);
这只是给出了形状的轮廓.
如何用颜色填充它?
谢谢
This just gives an outline of the shape.
How do I fill it with colour?
Thanks
推荐答案
目前ShapeRenderer支持多边形绘制(按线),但不支持填充.
Currently, ShapeRenderer supports polygon drawing (by line) but not filling.
这段代码在三角形上剪裁多边形,然后分别绘制每个三角形.
This code is clipping the polygon on triangles, and then drawing each triangle separately.
像这样编辑 ShapeRenderer.java:
Edit ShapeRenderer.java like this:
EarClippingTriangulator ear = new EarClippingTriangulator();
public void polygon(float[] vertices, int offset, int count)
{
if (shapeType != ShapeType.Filled && shapeType != ShapeType.Line)
throw new GdxRuntimeException("Must call begin(ShapeType.Filled) or begin(ShapeType.Line)");
if (count < 6)
throw new IllegalArgumentException("Polygons must contain at least 3 points.");
if (count % 2 != 0)
throw new IllegalArgumentException("Polygons must have an even number of vertices.");
check(shapeType, null, count);
final float firstX = vertices[0];
final float firstY = vertices[1];
if (shapeType == ShapeType.Line)
{
for (int i = offset, n = offset + count; i < n; i += 2)
{
final float x1 = vertices[i];
final float y1 = vertices[i + 1];
final float x2;
final float y2;
if (i + 2 >= count)
{
x2 = firstX;
y2 = firstY;
} else
{
x2 = vertices[i + 2];
y2 = vertices[i + 3];
}
renderer.color(color);
renderer.vertex(x1, y1, 0);
renderer.color(color);
renderer.vertex(x2, y2, 0);
}
} else
{
ShortArray arrRes = ear.computeTriangles(vertices);
for (int i = 0; i < arrRes.size - 2; i = i + 3)
{
float x1 = vertices[arrRes.get(i) * 2];
float y1 = vertices[(arrRes.get(i) * 2) + 1];
float x2 = vertices[(arrRes.get(i + 1)) * 2];
float y2 = vertices[(arrRes.get(i + 1) * 2) + 1];
float x3 = vertices[arrRes.get(i + 2) * 2];
float y3 = vertices[(arrRes.get(i + 2) * 2) + 1];
this.triangle(x1, y1, x2, y2, x3, y3);
}
}
}
这篇关于LIBGDX:如何使用 shaperenderer 绘制填充多边形?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:LIBGDX:如何使用 shaperenderer 绘制填充多边形?


基础教程推荐
- 多个组件的复杂布局 2022-01-01
- 不推荐使用 Api 注释的描述 2022-01-01
- 从 python 访问 JVM 2022-01-01
- Java 实例变量在两个语句中声明和初始化 2022-01-01
- 验证是否调用了所有 getter 方法 2022-01-01
- 大摇大摆的枚举 2022-01-01
- Java Swing计时器未清除 2022-01-01
- 如何在 Spring @Value 注解中正确指定默认值? 2022-01-01
- 在 Java 中创建日期的正确方法是什么? 2022-01-01
- 如何在 JFrame 中覆盖 windowsClosing 事件 2022-01-01