Display local UIImage on UIWebview(在 UIWebview 上显示本地 UIImage)
问题描述
我的设置:
我的 iPhone 应用中有一个 webview,访问 www.mysite.com.
My setup:
I have a webview in my iPhone app, going to www.mysite.com.
试用
如果我将backgroundcolor uicolor clearcolor"设置为我的 webview 并在我的 webview 后面绘制一个 uiimage,它不会随着我的 webview 滚动!
Trials
If I set "backgroundcolor uicolor clearcolor" to my webview and draw an uiimage behind my webview, it won't scroll with my webview!
我的问题:
我希望图像与 webview 一起使用.此外,此图像应存储在 iPhone 应用程序中,而不是网络服务器上(当然,如果我将图像放在网络服务器上,我可以简单地使用 CSS 将其绘制为背景).
My problem:
I would like the image to with the webview. Also, this image should be stored in the iPhone app and not on the webserver (Of course, if I put the image on the webserver I can simply draw it as background with CSS).
通过 html/javascript/Objective C 访问此图像的最佳方法是什么,以便我可以将此本地图像视为我网站的背景?有办法吗?
What is the best way to access this image via html/javascript/Objective C, so I can see this local image as background of my website? Is there a way at all?
推荐答案
你有几个选择.您可以使用 baseURL 加载页面
You have a couple of options. You can load the page with a baseURL of
[[NSBundle mainBundle] bundleURL]
或者您可以使用 javascript 使用以下方法设置图像的路径.<罢工>
or you can use javascript to set the path to your image using the following method.
[[NSBundle mainBundle] URLForResource:@"myimage" withExtension:@"png"]
在此处查看 链接到 WebView - iPhone 中的资源.看起来您将使用 pathForResource 而不是 URLForResource.
Check here Link to resources inside WebView - iPhone. It looks like you will use pathForResource rather than URLForResource.
编辑 2:您可能希望使用数据 URI 将您自己的本地文件添加到网站.
Edit 2: You may want to use Data URI's to add your own local files to the web site.
你的代码.m
#import "NSString+DataURI.h"
#import "NSData+Base64.h"
...
-(void)webViewDidFinishLoad:(UIWebView *)webView
{
NSString *imgPath = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"];
NSData *imgData = [NSData dataWithContentsOfFile:imgPath];
NSString *imgB64 = [[imgData base64Encoding] pngDataURIWithContent];
NSString *javascript = [NSString stringWithFormat:@"document.body.style.backgroundImage='url(%@)';", imgB64];
[webView stringByEvaluatingJavaScriptFromString:javascript];
}
以下代码我没有写,我不确定来源
The following code I DID NOT WRITE and I am not sure of the origin
NSData+Base64.h
NSData+Base64.h
@interface NSData (Base64)
+ (NSData *)dataWithBase64EncodedString:(NSString *)string;
- (id)initWithBase64EncodedString:(NSString *)string;
- (NSString *)base64Encoding;
- (NSString *)base64EncodingWithLineLength:(unsigned int) lineLength;
@end
NSData.Base64.m
NSData.Base64.m
#import "NSData+Base64.h"
static char encodingTable[64] = {
'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f',
'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v',
'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' };
@implementation NSData (VQBase64)
- (id)initWithString:(NSString *)string {
if ((self = [super init])) {
[self initWithBase64EncodedString:string];
}
return self;
}
+ (NSData *) dataWithBase64EncodedString:(NSString *) string {
return [[[NSData allocWithZone:nil] initWithBase64EncodedString:string] autorelease];
}
- (id) initWithBase64EncodedString:(NSString *) string {
NSMutableData *mutableData = nil;
if( string ) {
unsigned long ixtext = 0;
unsigned long lentext = 0;
unsigned char ch = 0;
unsigned char inbuf[4], outbuf[3];
short i = 0, ixinbuf = 0;
BOOL flignore = NO;
BOOL flendtext = NO;
NSData *base64Data = nil;
const unsigned char *base64Bytes = nil;
// Convert the string to ASCII data.
base64Data = [string dataUsingEncoding:NSASCIIStringEncoding];
base64Bytes = [base64Data bytes];
mutableData = [NSMutableData dataWithCapacity:[base64Data length]];
lentext = [base64Data length];
while( YES ) {
if( ixtext >= lentext ) break;
ch = base64Bytes[ixtext++];
flignore = NO;
if( ( ch >= 'A' ) && ( ch <= 'Z' ) ) ch = ch - 'A';
else if( ( ch >= 'a' ) && ( ch <= 'z' ) ) ch = ch - 'a' + 26;
else if( ( ch >= '0' ) && ( ch <= '9' ) ) ch = ch - '0' + 52;
else if( ch == '+' ) ch = 62;
else if( ch == '=' ) flendtext = YES;
else if( ch == '/' ) ch = 63;
else flignore = YES;
if( ! flignore ) {
short ctcharsinbuf = 3;
BOOL flbreak = NO;
if( flendtext ) {
if( ! ixinbuf ) break;
if( ( ixinbuf == 1 ) || ( ixinbuf == 2 ) ) ctcharsinbuf = 1;
else ctcharsinbuf = 2;
ixinbuf = 3;
flbreak = YES;
}
inbuf [ixinbuf++] = ch;
if( ixinbuf == 4 ) {
ixinbuf = 0;
outbuf [0] = ( inbuf[0] << 2 ) | ( ( inbuf[1] & 0x30) >> 4 );
outbuf [1] = ( ( inbuf[1] & 0x0F ) << 4 ) | ( ( inbuf[2] & 0x3C ) >> 2 );
outbuf [2] = ( ( inbuf[2] & 0x03 ) << 6 ) | ( inbuf[3] & 0x3F );
for( i = 0; i < ctcharsinbuf; i++ )
[mutableData appendBytes:&outbuf[i] length:1];
}
if( flbreak ) break;
}
}
}
self = [self initWithData:mutableData];
return self;
}
#pragma mark -
- (NSString *) base64Encoding {
return [self base64EncodingWithLineLength:0];
}
- (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength {
const unsigned char *bytes = [self bytes];
NSMutableString *result = [NSMutableString stringWithCapacity:[self length]];
unsigned long ixtext = 0;
unsigned long lentext = [self length];
long ctremaining = 0;
unsigned char inbuf[3], outbuf[4];
unsigned short i = 0;
unsigned short charsonline = 0, ctcopy = 0;
unsigned long ix = 0;
while( YES ) {
ctremaining = lentext - ixtext;
if( ctremaining <= 0 ) break;
for( i = 0; i < 3; i++ ) {
ix = ixtext + i;
if( ix < lentext ) inbuf[i] = bytes[ix];
else inbuf [i] = 0;
}
outbuf [0] = (inbuf [0] & 0xFC) >> 2;
outbuf [1] = ((inbuf [0] & 0x03) << 4) | ((inbuf [1] & 0xF0) >> 4);
outbuf [2] = ((inbuf [1] & 0x0F) << 2) | ((inbuf [2] & 0xC0) >> 6);
outbuf [3] = inbuf [2] & 0x3F;
ctcopy = 4;
switch( ctremaining ) {
case 1:
ctcopy = 2;
break;
case 2:
ctcopy = 3;
break;
}
for( i = 0; i < ctcopy; i++ )
[result appendFormat:@"%c", encodingTable[outbuf[i]]];
for( i = ctcopy; i < 4; i++ )
[result appendString:@"="];
ixtext += 3;
charsonline += 4;
if( lineLength > 0 ) {
if( charsonline >= lineLength ) {
charsonline = 0;
[result appendString:@"
"];
}
}
}
return [NSString stringWithString:result];
}
@end
NSString+DataURI.h
NSString+DataURI.h
#import <Foundation/Foundation.h>
@interface NSString(DataURI)
- (NSString *) pngDataURIWithContent;
- (NSString *) jpgDataURIWithContent;
@end
NSString+DataURI.m
NSString+DataURI.m
#import "NSString+DataURI.h"
@implementation NSString(DataURI)
- (NSString *) pngDataURIWithContent;
{
NSString * result = [NSString stringWithFormat: @"data:image/png;base64,%@", self];
return result;
}
- (NSString *) jpgDataURIWithContent;
{
NSString * result = [NSString stringWithFormat: @"data:image/jpg;base64,%@", self];
return result;
}
@end
这篇关于在 UIWebview 上显示本地 UIImage的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:在 UIWebview 上显示本地 UIImage
基础教程推荐
- Kivy Buildozer 无法构建 apk,命令失败:./distribute.sh -m “kivy"d 2022-01-01
- 如何在 iPhone 上显示来自 API 的 HTML 文本? 2022-01-01
- 如何在 UIImageView 中异步加载图像? 2022-01-01
- UIWebView 委托方法 shouldStartLoadWithRequest:在 WKWebView 中等效? 2022-01-01
- 当从同一个组件调用时,两个 IBAction 触发的顺序是什么? 2022-01-01
- android 应用程序已发布,但在 google play 中找不到 2022-01-01
- 如何让对象对 Cocos2D 中的触摸做出反应? 2022-01-01
- Android:对话框关闭而不调用关闭 2022-01-01
- 如何在没有IB的情况下将2个按钮添加到右侧的UINavigationbar? 2022-01-01
- 在 gmail 中为 ios 应用程序检索朋友的朋友 2022-01-01