UIImageView zoom and pinch in UIScrollView(UIImageView 在 UIScrollView 中缩放和捏合)
问题描述
我尝试了许多不同的方法来实现扩展图像和捏拉缩放.我找到了有关如何使用项目中保存的图像执行此操作的教程,但是我正在从 Firebase 检索我的图像.我希望一张图片占据 ProfileViewController 屏幕的一半左右,而其他图片能够扩展整页并且能够缩放.我现在拥有的代码可以做到这一点,但是缩放和位置不干净或易于使用.
I have tried many different ways of implementing expand image and pinch to zoom. I have found tutorials on how to do this with images saved in my project however I am retrieving my images from Firebase. I would like one image to take about half the ProfileViewController screen and the other pictures to be able to be expanded full page and also have the ability to zoom. My code I have for it now does this however the zooming and the position is not clean or easy to use.
var newImageView: UIImageView!
@IBAction func imageTapped(_ sender: UITapGestureRecognizer) {
let imageView = sender.view as! UIImageView
let scrollView = UIScrollView(frame: self.view.frame)
newImageView = UIImageView(image: imageView.image)
newImageView.frame = self.view.frame
newImageView.backgroundColor = .black
newImageView.contentMode = .top
newImageView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(dismissFullscreenImage))
scrollView.addGestureRecognizer(tap)
scrollView.delegate = self
scrollView.minimumZoomScale = 1.0
scrollView.maximumZoomScale = 3.0
scrollView.addSubview(newImageView)
self.view.addSubview(scrollView)
}
func viewForZooming(in scrollView: UIScrollView) -> UIView?
{
return newImageView;
}
func dismissFullscreenImage(_ sender: UITapGestureRecognizer) {
sender.view?.removeFromSuperview()
}
推荐答案
这是我正在以编程方式创建滚动视图和图像视图,这里 img 是我正在选择的 PHAsset
图片来自画廊.
Here is I am creating scrollview and imageview programatically and here img is a PHAsset
that I am selecting image from gallery.
我在做什么,选择一个图像并移动到其他视图控制器,然后我根据我的 imageview 调整该图像的大小因此图像在缩放后不会模糊.
最小缩放受限于 imageview,最大缩放为 4.0.
Here what I am doing, select an image and move to other view controller and I resize that image according to my imageview
So image is not blurry after zooming it.
Minimum zooming is imageview bound and maxmimum zooming is 4.0.
func singleVC1() {
let v = UIView(frame: CGRect(x: 40, y: 50, width: self.view.frame.size.width - 80, height: view.frame.size.height - 200))
let view1 = UIView(frame: CGRect(x: 0, y: 0, width: v.frame.size.width, height: v.frame.size.height/2 - 1))
let scroll1 = UIScrollView.init(frame: view1.bounds)
let imgview = UIImageView.init(frame: (CGRect)(origin: CGPoint.zero, size: self.returnAspectSize(targetWidth: view.frame.size.width, img: img)))
self.setZoomScale(scrollview: scroll1, imageview: imgview)
imgview.image = self.getUIImage(asset: img)
scroll1.maximumZoomScale = 4.0;
scroll1.delegate = self;
scroll1.bounces = false
scroll1.contentSize = imgview.frame.size
scroll1.addSubview(imgview)
view1.layer.borderColor = UIColor.red.cgColor
view1.layer.borderWidth = 5.0
view1.addSubview(scroll1)
v.addSubview(view1)
let view2 = UIView(frame: CGRect(x: 0, y: v.frame.size.height/2+1, width: v.frame.size.width, height: v.frame.size.height/2 - 1))
let scroll2 = UIScrollView.init(frame: view2.bounds)
let imgview1 = UIImageView.init(frame: (CGRect)(origin: CGPoint.zero, size: self.returnAspectSize(targetWidth: view.frame.size.width, img: img)))
imgview1.image = self.getUIImage(asset: img)
self.setZoomScale(scrollview: scroll2, imageview: imgview1)
scroll2.bounces = false
scroll2.maximumZoomScale = 4.0;
scroll2.delegate = self;
view2.layer.borderColor = UIColor.red.cgColor
view2.layer.borderWidth = 5.0
scroll2.contentSize = imgview1.frame.size
scroll2.addSubview(imgview1)
view2.addSubview(scroll2)
v.addSubview(view2)
self.view.addSubview(v)
}
func setZoomScale(scrollview : UIScrollView, imageview : UIImageView) {
var minZoom = min(self.view.bounds.size.width / imageview.bounds.size.width, self.view.bounds.size.height / imageview.bounds.size.height);
if (minZoom > 1.0) {
minZoom = 1.0;
}
scrollview.minimumZoomScale = minZoom;
scrollview.zoomScale = minZoom;
}
func returnAspectSize(targetWidth : CGFloat, img : PHAsset) -> CGSize {
let img1 = self.getUIImage(asset: self.img)
let targetwidth = targetWidth
let scalefactor = (CGFloat)(targetwidth) / (CGFloat)((img1?.size.width)!)
let targetheight = (img1?.size.height)! * scalefactor
let targesize = CGSize(width: (CGFloat)(targetwidth), height: targetheight)
return targesize
}
试试这个.我相信这会对你有所帮助.
Try this. I am sure this will help you.
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本文标题为:UIImageView 在 UIScrollView 中缩放和捏合
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