Admob banner integration in Cocos2d 2.0 / Admob banner in iphone games(Cocos2d 2.0 中的 Admob 横幅集成/iphone 游戏中的 Admob 横幅)
问题描述
有人知道如何在 cocos 2d v2 中使用 admob,所有文档都基于视图根控制器,而 cocos2d 2 则以另一种方式运行.
Does anybody know how to make work admob in cocos 2d v2, all the documentation is based in a view root controller and cocos2d 2 go just in another way.
我找到的唯一文档是:Working-with-admob-and-cocos2d 但对于像我这样的新手来说有点可怜.如果有人能帮助我,我感激不尽!!
The only documentation I found was this: Working-with-admob-and-cocos2d but its a little poor for a newbie like me. If anyone can help me I appreciate too much!!
推荐答案
这是我工作的 admob cocos2d 代码:将 createAdmobAds、showBannerView、hideBannerView 和 dismissAdView 复制到你的类.
Here is my working admob cocos2d code: Copy createAdmobAds, showBannerView, hideBannerView and dismissAdView to your class.
这里是 Cocos2d 3.0 Admob 示例,对于 Cocos2d 2.0,请查看下方
Here is Cocos2d 3.0 Admob Sample , for Cocos2d 2.0 check below
#import "GADBannerView.h"
typedef enum _bannerType
{
kBanner_Portrait_Top,
kBanner_Portrait_Bottom,
kBanner_Landscape_Top,
kBanner_Landscape_Bottom,
}CocosBannerType;
#define BANNER_TYPE kBanner_Landscape_Bottom //change this on need basis
@interface MyMainMenu : CCLayer
{
GADBannerView *mBannerView;
CocosBannerType mBannerType;
float on_x, on_y, off_x, off_y;
}
@implementation MyMainMenu
-(void)onEnter
{
[super onEnter];
[self createAdmobAds];
}
-(void)onExit
{
[self dismissAdView];
[super onExit];
}
-(void)createAdmobAds
{
mBannerType = BANNER_TYPE;
AppController *app = (AppController*)[[UIApplication sharedApplication] delegate];
// Create a view of the standard size at the bottom of the screen.
// Available AdSize constants are explained in GADAdSize.h.
if(mBannerType <= kBanner_Portrait_Bottom)
mBannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
else
mBannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerLandscape];
// Specify the ad's "unit identifier." This is your AdMob Publisher ID.
mBannerView.adUnitID = MY_BANNER_UNIT_ID;
// Let the runtime know which UIViewController to restore after taking
// the user wherever the ad goes and add it to the view hierarchy.
mBannerView.rootViewController = app.navController;
[app.navController.view addSubview:mBannerView];
// Initiate a generic request to load it with an ad.
[mBannerView loadRequest:[GADRequest request]];
CGSize s = [[CCDirector sharedDirector] winSize];
CGRect frame = mBannerView.frame;
off_x = 0.0f;
on_x = 0.0f;
switch (mBannerType)
{
case kBanner_Portrait_Top:
{
off_y = -frame.size.height;
on_y = 0.0f;
}
break;
case kBanner_Portrait_Bottom:
{
off_y = s.height;
on_y = s.height-frame.size.height;
}
break;
case kBanner_Landscape_Top:
{
off_y = -frame.size.height;
on_y = 0.0f;
}
break;
case kBanner_Landscape_Bottom:
{
off_y = s.height;
on_y = s.height-frame.size.height;
}
break;
default:
break;
}
frame.origin.y = off_y;
frame.origin.x = off_x;
mBannerView.frame = frame;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
frame = mBannerView.frame;
frame.origin.x = on_x;
frame.origin.y = on_y;
mBannerView.frame = frame;
[UIView commitAnimations];
}
-(void)showBannerView
{
if (mBannerView)
{
[UIView animateWithDuration:0.5
delay:0.1
options: UIViewAnimationCurveEaseOut
animations:^
{
CGRect frame = mBannerView.frame;
frame.origin.y = on_y;
frame.origin.x = on_x;
mBannerView.frame = frame;
}
completion:^(BOOL finished)
{
}];
}
}
-(void)hideBannerView
{
if (mBannerView)
{
[UIView animateWithDuration:0.5
delay:0.1
options: UIViewAnimationCurveEaseOut
animations:^
{
CGRect frame = mBannerView.frame;
frame.origin.y = off_y;
frame.origin.x = off_x;
}
completion:^(BOOL finished)
{
}];
}
}
-(void)dismissAdView
{
if (mBannerView)
{
[UIView animateWithDuration:0.5
delay:0.1
options: UIViewAnimationCurveEaseOut
animations:^
{
CGRect frame = mBannerView.frame;
frame.origin.y = off_y;
frame.origin.x = off_x;
mBannerView.frame = frame;
}
completion:^(BOOL finished)
{
[mBannerView setDelegate:nil];
[mBannerView removeFromSuperview];
mBannerView = nil;
}];
}
}
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本文标题为:Cocos2d 2.0 中的 Admob 横幅集成/iphone 游戏中的 Admob 横幅
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