中间有洞的多边形,带有 HTML5 的画布

Polygon with a hole in the middle with HTML5#39;s canvas(中间有洞的多边形,带有 HTML5 的画布)

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问题描述

使用 <canvas> 标签我需要能够在多边形中绘制一个洞.

Using the <canvas> tag I need to be able to draw a hole in a polygon.

现在我有一些非常简单的方法,它使用 beginPath() 然后为每个点执行 lineTo().然后用 fill() 填充.

Right now I have something very simple that uses beginPath() then does lineTo() for each point. It is then filled with fill().

我看不出有什么方法可以让一个填充的多边形中间没有填充,就像一个甜甜圈.我不是在做甜甜圈,但它适合这个例子.

I cannot see any way to have a filled polygon with a unfilled middle though, like a donut. I'm not making a donut but it is suitable for this example.

我有什么遗漏吗?我宁愿不把它画满,然后不得不重画中间.

Is there something I am missing? I would rather not draw it fully filled then have to redraw the middle.

推荐答案

这是我做的:

var ctx = canvas.getContext("2d");     
ctx.beginPath();

//polygon1--- usually the outside polygon, must be clockwise
ctx.moveTo(0, 0);
ctx.lineTo(200, 0);
ctx.lineTo(200, 200);
ctx.lineTo(0, 200);
ctx.lineTo(0, 0);
ctx.closePath();

//polygon2 --- usually hole,must be counter-clockwise 
ctx.moveTo(10, 10);
ctx.lineTo(10,100);
ctx.lineTo(100, 100);
ctx.lineTo(100, 10);
ctx.lineTo(10, 10);
ctx.closePath();

//  add as many holes as you want
ctx.fillStyle = "#FF0000";
ctx.strokeStyle = "rgba(0.5,0.5,0.5,0.5)";
ctx.lineWidth = 1;
ctx.fill();
ctx.stroke();

这里的主要思想是你只能使用一次 beginPath;外部多边形必须是顺时针方向,孔必须是逆时针方向.

The main idea here is you can only use beginPath once; the outside polygon must be clockwise and holes must be counter-clockwise.

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