HTML5 Canvas toDataURL 返回空白

HTML5 Canvas toDataURL returns blank(HTML5 Canvas toDataURL 返回空白)

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问题描述

我想上传图像文件,将它们绘制到画布中,进行更改并将其保存在数据库中.我试图测试画布图像 (Pic) 返回的 base64 值,它是空白的.但是,当我将画布 (Pic) 附加到文档时,我看到了结果.我在这里做错了什么?

I wanted to upload the image files, draw them into canvas, make changes and save it in the database. I tried to test the base64 value that the canvas image (Pic) returned, and it is blank. However, I see the result when I append the canvas (Pic) to the document. What am I doing wrong here?

function handleFileSelect(evt) {
  var files = evt.target.files; // FileList object                
  for (var i = 0, f; f = files[i]; i++) {

    if (!f.type.match('image.*')) {
      continue;
    }
    // read contents of files asynchronously
    var reader = new FileReader();

    // Closure to capture the file information.
    reader.onload = (function(theFile) {
      return function(e) {

        var canvas = document.createElement("canvas");

        var datauri = event.target.result,
          ctx = canvas.getContext("2d"),
          img = new Image();

        img.onload = function() {

          canvas.width = width;
          canvas.height = height;
          ctx.drawImage(img, 0, 0, width, height);
        };
        img.src = datauri;
        var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);

        document.body.appendChild(canvas); //picture gets uploaded                    

        // Generate the image data

        var Pic = canvas.toDataURL("image/png");

        console.log(Pic); // => returns base64 value which when tested equivalent to blank                              
        Pic = Pic.replace(/^data:image/(png|jpg);base64,/, "")

        // Sending image to Server
        $.ajax({
          // …
        });

      };
    })(f);
    reader.readAsDataURL(f);
  }
}

推荐答案

我的直觉是 var imageData = ... 中的所有内容都应该进入 img.onload 函数.

My intuition says that everything from var imageData = … should go into the img.onload function.

这意味着,在相关部分,代码变为:

That means, at the relevant part the code becomes:

img.onload = function() {
  canvas.width = width;
  canvas.height = height;
  ctx.drawImage(img, 0, 0, width, height);

  var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);

  document.body.appendChild(canvas); //picture gets uploaded                    

  // Generate the image data

  var Pic = canvas.toDataURL("image/png");

  console.log(Pic); // => returns base64 value which when tested equivalent to blank                              
  Pic = Pic.replace(/^data:image/(png|jpg);base64,/, "")

  // Sending image to Server
  $.ajax({
    // …
  });
};
img.src = datauri;

原因是行

ctx.drawImage(img, 0, 0, width, height);

图像加载后正确执行.但不幸的是,执行此行时您无需等待加载:

correctly executes after the image has been loaded. But unfortunately, you don’t wait for loading when this line gets executed:

var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);

以及所有后续行.

需要加载图像才能在画布上绘制它.画布需要包含加载的图像才能调用 getImageData.

The image needs to be loaded in order to draw it on the canvas. The canvas needs to contain the loaded image in order to call getImageData.

这篇关于HTML5 Canvas toDataURL 返回空白的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本文标题为:HTML5 Canvas toDataURL 返回空白

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