windows自带的游戏《扫雷》是陪伴了无数人的经典游戏,本程序参考《扫雷》的规则进行了简化,用Matlab实现,感兴趣的小伙伴可以学习一下
效果图
点击帮助切换插旗功能:
游戏失败:
完整代码
function SLsXpbombs
global Row; Row=10;%雷区行数
global Col; Col=10;%雷区列数
global MineMap; MineMap=[]; %地雷图
global aroundMap;aroundMap=[];%周围地雷数
global MarkMap; MarkMap=ones([Row,Col]); %标记图
global MineNum; MineNum=8;%地雷总数
global FlagNum; FlagNum=0; %旗子总数
global times; times=1; %挖雷次数
%global Surplus; Surplus=MineNum;%剩余地雷=地雷总数-旗子总数
global tool;tool='扫雷';
global XPBlabel XPBimage scoreImage;
XPBFig=uifigure('units','pixels',...
'position',[500,200,260,310],...
'Numbertitle','off',...
'menubar','none',...
'resize','off',...
'name','扫雷');
XPBfaceIm=uiimage(XPBFig);
XPBfaceIm.Position=[130-13,275,26,26];
XPBfaceIm.ImageSource='image\face1.png';%'image\none.png';
XPBfaceIm.UserData=0;
set(XPBfaceIm,'ImageClickedFcn',@restart)
uilabel(XPBFig,'Text','','BackgroundColor',[0 0 0],'Position',[20-1,270,66,40]);
uilabel(XPBFig,'Text','','BackgroundColor',[0 0 0],'Position',[+260-40-44-1,270,66,40]);
for i=1:3
scoreImage(1,i)=uiimage(XPBFig,'ImageSource','image\0.png',...
'Position',[20+(i-1)*22,270,20,40]);
scoreImage(2,i)=uiimage(XPBFig,'ImageSource','image\0.png',...
'Position',[(i-1)*22+260-40-44,270,20,40]);
end;drawScore(MineNum,MarkMap)
XPBMenu=uimenu(XPBFig);
XPBMenu.Text='帮助';
XPBMenu_1=uimenu(XPBMenu);
XPBMenu_1.Text='插旗';
set(XPBMenu_1,'MenuSelectedFcn',@MenuSelected)
function MenuSelected(~,~)
switch 1
case strcmp(XPBMenu_1.Text,'插旗'),XPBMenu_1.Text='扫雷';tool='插旗';
case strcmp(XPBMenu_1.Text,'扫雷'),XPBMenu_1.Text='插旗';tool='扫雷';
end
end
for m=1:Row
for n=1:Col
XPBlabel(m,n)=uilabel(XPBFig,'Text','','HorizontalAlignment','center',...
'FontSize',16,'FontWeight','bold',...
'BackgroundColor',0.85*[1,1,1],'Position',[10+1+(m-1)*24,10+1+(n-1)*26,24-2,26-2]);
XPBimage(m,n)=uiimage(XPBFig,'ImageSource','image\button.png',...
'Position',[10+(m-1)*24,10+(n-1)*26,24,26],'UserData',[m,n],'ImageClickedFcn',@clickButton);
end
end
%==========================================================================
function clickButton(obj,~)
clickPos=obj.UserData;
if strcmp(tool,'插旗')
switch MarkMap(clickPos(1),clickPos(2))
case 1,set(XPBimage(clickPos(1),clickPos(2)),'visible','on','ImageSource','image\flagbutton.png');
case -1,set(XPBimage(clickPos(1),clickPos(2)),'visible','on','ImageSource','image\button.png');
end
MarkMap(clickPos(1),clickPos(2))=-MarkMap(clickPos(1),clickPos(2));
drawScore(MineNum,MarkMap)
return;
end
if times==1,[MineMap,aroundMap]=createMap(clickPos);drawNum(aroundMap);times=inf;end
if MarkMap(clickPos(1),clickPos(2))==-1,return;end
set(XPBimage(clickPos(1),clickPos(2)),'visible','off');
MarkMap(clickPos(1),clickPos(2))=0;
switch MineMap(clickPos(1),clickPos(2))
case 1,gameOver(MineMap,clickPos);
case 0,searchZone(aroundMap,clickPos);
end
drawScore(MineNum,MarkMap)
if all(all(abs(MarkMap)==MineMap))
win()
end
end
%==========================================================================
function drawScore(MineNum,MarkMap)
MarkMap(MarkMap==-1)=0;
score1=num2str(MineNum);L1=length(score1);
score2=num2str(sum(sum(MarkMap)));L2=length(score2);
for ii=1:3
if ii<=3-L1
set(scoreImage(1,ii),'ImageSource','image\0.png')
else
tempStr=score1(ii-(3-L1));
set(scoreImage(1,ii),'ImageSource',['image\',tempStr,'.png']);
end
if ii<=3-L2
set(scoreImage(2,ii),'ImageSource','image\0.png')
else
tempStr=score2(ii-(3-L2));
set(scoreImage(2,ii),'ImageSource',['image\',tempStr,'.png']);
end
end
end
function win(~,~)
for mm=1:Row
for nn=1:Col
if MineMap(mm,nn)==1
set(XPBimage(mm,nn),'visible','on','ImageSource','image\flagbutton.png');
end
end
end
XPBfaceIm.ImageSource='image\face3.png';
end
function gameOver(MineMap,pos)
for mm=1:Row
for nn=1:Col
set(XPBimage(mm,nn),'visible','off');
if MineMap(mm,nn)==1
set(XPBimage(mm,nn),'visible','on','ImageSource','image\mine.png');
end
end
end
set(XPBlabel(pos(1),pos(2)),'BackgroundColor',[1 0 0]);
XPBfaceIm.ImageSource='image\face2.png';
end
function searchZone(aroundMap,pos)
if aroundMap(pos(1),pos(2))~=0,return;end
begins=pos;
[nonea,noneb]=find(aroundMap==0);
none=[nonea,noneb];
listZone=[begins;begins+[1,0];begins+[-1,0];
begins+[0,1];begins+[0,-1];
begins+[-1,1];begins+[-1,-1];
begins+[1,1];begins+[1,-1]];
while ~isempty(intersect(none,listZone,'rows'))
[a,b,~]=intersect(none,listZone,'rows');
begins=[a;begins];none(b,:)=[];
ad=length(sum(begins,2));
listZone=[begins;begins+ones(ad,1)*[1,0];begins+ones(ad,1)*[-1,0];
begins+ones(ad,1)*[0,1];begins+ones(ad,1)*[0,-1];
begins+ones(ad,1)*[-1,1];begins+ones(ad,1)*[-1,-1];
begins+ones(ad,1)*[1,1];begins+ones(ad,1)*[1,-1]];
listZone=unique(listZone,'rows');
end
listZone(sum(listZone<1,2)>0,:)=[];
listZone(sum(listZone>10,2)>0,:)=[];
listZone=round(listZone);
for ii=1:size(listZone,1)
set(XPBimage(listZone(ii,1),listZone(ii,2)),'visible','off')
MarkMap(listZone(ii,1),listZone(ii,2))=0;
end
end
function restart(~,~)
MineMap=[];
aroundMap=[];
MarkMap=ones([Row,Col]);
times=1;
tool='扫雷';
for mm=1:Row
for nn=1:Col
set(XPBlabel(mm,nn),'Text','','BackgroundColor',0.85*[1,1,1])
set(XPBimage(mm,nn),'ImageSource','image\button.png','visible','on');
end
end
drawScore(MineNum,MarkMap)
XPBfaceIm.ImageSource='image\face1.png';
end
%==========================================================================
function drawNum(aroundMap)
for mm=1:Row
for nn=1:Col
switch aroundMap(mm,nn)
case 0
case 1,set(XPBlabel(mm,nn),'Text','1','FontColor',[0 0 1])
case 2,set(XPBlabel(mm,nn),'Text','2','FontColor',[0,0.7,0])
case 3,set(XPBlabel(mm,nn),'Text','3','FontColor',[0.8,0,0])
case 4,set(XPBlabel(mm,nn),'Text','4','FontColor',[0,0,0.6])
case 5,set(XPBlabel(mm,nn),'Text','5','FontColor',[0.5,0,0])
case 6,set(XPBlabel(mm,nn),'Text','6','FontColor',[0,0.6,0])
case 7,set(XPBlabel(mm,nn),'Text','7','FontColor',[0.75,0,0])
case 8,set(XPBlabel(mm,nn),'Text','8','FontColor',[0.4,0,0])
end
end
end
end
%第一次挖雷时生成地雷分布图(这样第一次不会碰到雷)
function [randMap,surrMap]=createMap(pos)
%生成地雷分布图
randMap=rand([Row,Col]);
randMap(pos(1),pos(2))=inf;
[~,St]=sort(randMap(:));
randMap=(randMap<=randMap(St(MineNum)));
%生成周围地雷数分布图
frameMap=zeros([Row+2,Col+2]);
xSet=2:Row+1;ySet=2:Col+1;
frameMap(xSet,ySet)=randMap;
surrMap(xSet-1,ySet-1)=frameMap(xSet-1,ySet+1)+frameMap(xSet-1,ySet)+...
frameMap(xSet-1,ySet-1)+frameMap(xSet,ySet+1)+...
frameMap(xSet,ySet-1)+frameMap(xSet+1,ySet+1)+...
frameMap(xSet+1,ySet)+frameMap(xSet+1,ySet-1);
surrMap(randMap==1)=0;
end
%==========================================================================
end
以上就是利用Matlab复刻扫雷小游戏的详细内容,更多关于Matlab扫雷游戏的资料请关注编程学习网其它相关文章!
沃梦达教程
本文标题为:利用Matlab复刻扫雷小游戏
基础教程推荐
猜你喜欢
- C语言 structural body结构体详解用法 2022-12-06
- C++详细实现完整图书管理功能 2023-04-04
- 详解c# Emit技术 2023-03-25
- 如何C++使用模板特化功能 2023-03-05
- C/C++编程中const的使用详解 2023-03-26
- C++使用easyX库实现三星环绕效果流程详解 2023-06-26
- C语言基础全局变量与局部变量教程详解 2022-12-31
- 一文带你了解C++中的字符替换方法 2023-07-20
- C利用语言实现数据结构之队列 2022-11-22
- C++中的atoi 函数简介 2023-01-05