三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙、井字棋等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。本文将用Matlab制作这一经典游戏,感兴趣的可以试一试
效果:
注: 由于用uifigure和uiaxes写的会比较慢,改成常规的axes和figure会快很多。
完整代码:
function OX_chess
fig=uifigure('units','pixels',...
'position',[350 100 500 500],...
'Numbertitle','off',...
'name','OX_chess',...
'Color',[1 1 1],...
'resize','off',...
'menubar','none');
ax=uiaxes('Units','pixels',...
'parent',fig,...
'Color',[0.9106 0.9773 1],...
'Position',[-22 -20 540 540],...
'XLim',[0-20 400+20],...
'YLim',[0-20 400+20],...
'XColor',[0.8706 0.9373 0.9686],...
'YColor',[0.8706 0.9373 0.9686]);
ax.Toolbar.Visible='off';
hold(ax,'on')
drawCheckerboard()
%==========================================================================
set(fig,'WindowButtonDownFcn',@buttondown)
function buttondown(~,~)
xy=get(ax,'CurrentPoint');
xp=xy(1,2);yp=xy(1,1);
Pos=[xp,yp];
Pos=round((Pos-50)./150)+1;
if map(Pos(2),Pos(1))==0
switch turn
case 1,drawO(Pos(2),Pos(1)),turn=-1;map(Pos(2),Pos(1))=1;
case -1,drawX(Pos(2),Pos(1)),turn=1;map(Pos(2),Pos(1))=-1;
end
end
judge();
end
function judge(~,~)
judge1=sum(map,1);
judge2=sum(map,2);
judge3=sum(map(eye(3)==1));
judge4=sum(map([3,5,7]));
winner=[];
switch 1
case any(judge1==3)||any(judge2==3)||judge3==3||judge4==3,winner='甜甜圈';
case any(judge1==-3)||any(judge2==-3)||judge3==-3||judge4==-3,winner='手指饼干';
end
if ~isempty(winner)
buttonName1=uiconfirm(fig,[winner,'获得胜利'],[winner,'获得胜利'],'Options',{'关闭','重新开始'},'Icon','success');
if isempty(buttonName1),buttonName1='end';end
if strcmp(buttonName1,'重新开始'),restart();
elseif strcmp(buttonName1,'关闭');delete(fig);
end
end
end
function restart(~,~)
turn=1;
map=zeros(3,3);
delete(findobj(ax,'type','patch'))
delete(findobj(ax,'type','line'))
delete(findobj(ax,'type','scatter'))
drawCheckerboard()
end
turn=1;
map=zeros(3,3);
%==========================================================================
function drawX(i,j)
x=50+150*(i-1);
y=50+150*(j-1);
Xb=[-55:1:+55,+55:-1:-55];
Xs=[-50:1:+50,+50:-1:-50];
Yb=[(-15).*ones(1,length(Xb)/2),(+15).*ones(1,length(Xb)/2)];
Ys=[(-12).*ones(1,length(Xs)/2),(+12).*ones(1,length(Xs)/2)];
Xsin=-48:0.1:48;
Ysin=sin(Xsin./2).*5;
Xp=-47:15:45;
Yp=0.*ones(size(Xp));
theta=pi/6;
fill(ax,x+Xb.*cos(theta)-Yb.*sin(theta),y+Yb.*cos(theta)+Xb.*sin(theta),[1.0000 0.9216 0.6588]);
fill(ax,x+Xs.*cos(theta)-Ys.*sin(theta),y+Ys.*cos(theta)+Xs.*sin(theta),[0.6627 0.6431 0.2745],'EdgeColor','none');
plot(ax,x+Xsin.*cos(theta)-Ysin.*sin(theta),y+Ysin.*cos(theta)+Xsin.*sin(theta),'LineWidth',2,'Color',[0.9451 0.9843 0.8471])
scatter(ax,x+Xp.*cos(theta)-Yp.*sin(theta),y+Yp.*cos(theta)+Xp.*sin(theta),10,'filled','CData',[0.9216 0.4000 0.3725])
theta=3*pi/6;
fill(ax,x+Xb.*cos(theta)-Yb.*sin(theta),y+Yb.*cos(theta)+Xb.*sin(theta),[1.0000 0.9216 0.6588]);
fill(ax,x+Xs.*cos(theta)-Ys.*sin(theta),y+Ys.*cos(theta)+Xs.*sin(theta),[0.6627 0.6431 0.2745],'EdgeColor','none');
plot(ax,x+Xsin.*cos(theta)-Ysin.*sin(theta),y+Ysin.*cos(theta)+Xsin.*sin(theta),'LineWidth',2,'Color',[0.9451 0.9843 0.8471])
scatter(ax,x+Xp.*cos(theta)-Yp.*sin(theta),y+Yp.*cos(theta)+Xp.*sin(theta),10,'filled','CData',[0.9216 0.4000 0.3725])
end
function drawO(i,j)
x=50+150*(i-1);
y=50+150*(j-1);
R=55;
t=0:0.01:2*pi;
XR=x+cos(t).*R;
YR=y+sin(t).*R;
Xr=x+cos(t).*R.*0.4;
Yr=y+sin(t).*R.*0.4;
fill(ax,[XR,Xr],[YR,Yr],[0.90 0.73 0.45],'EdgeColor',[0.67 0.42 0.15],'LineWidth',1)
[t,rL,RL]=createRandomLine_O(R);
T=[t,t(end:-1:1)];
Rr=[RL,rL];
X=x+cos(T).*Rr;
Y=y+sin(T).*Rr;
fill(ax,X,Y,[0.33 0.18 0.12],'EdgeColor','none')
candiColor=[ 0.9765 0.8353 0.4902
0.9647 0.9647 0.8314
0.1490 0.4235 0.6980
0.2431 0.4510 0.3490
0.9490 0.9647 0.9686
0.7647 0.1059 0.1569
0.2784 0.1843 0.5216
0.8824 0.6471 0.7490];
for i=1:35
t1=rand(1)*2*pi;
t2=rand(1)*2*pi;
r1=(R*0.6-5).*rand(1)+R*0.4;
x1=x+cos(t1)*r1;
y1=y+sin(t1)*r1;
x2=x1+cos(t2)*7;
y2=y1+sin(t2)*7;
plot(ax,[x1,x2],[y1,y2],'Color',candiColor(randi(size(candiColor,1)),:),'LineWidth',2);
end
end
function [t,r,R]=createRandomLine_O(RR)
t=0:0.2:2*pi;
R=(RR-3)+5.*rand(size(t));
R=interp1(t,R,0:0.01:2*pi,'spline');
r=(RR*0.4+7)-6.*rand(size(t));
r=interp1(t,r,0:0.01:2*pi,'spline');
t=0:0.01:2*pi;
end
function drawCheckerboard
[Xq,Yq]=createRandomLine_CB(440,10,5,26);
fill(ax,Xq-20,Yq+112,[0.96 0.80 0.52],'EdgeColor',[0.45 0.11 0.05].*0.8,'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,5,26);
fill(ax,Xq-20,Yq+262,[0.96 0.80 0.52],'EdgeColor',[0.45 0.11 0.05].*0.8,'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,5,26);
fill(ax,Yq+112,Xq-20,[0.96 0.80 0.52],'EdgeColor',[0.45 0.11 0.05].*0.8,'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,5,26);
fill(ax,Yq+262,Xq-20,[0.96 0.80 0.52],'EdgeColor',[0.45 0.11 0.05].*0.8,'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,2,10);
fill(ax,Xq-20,Yq+120,[0.97 0.91 0.65],'EdgeColor',[0.5,0.3 0.3],'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,2,10);
fill(ax,Xq-20,Yq+270,[0.97 0.91 0.65],'EdgeColor',[0.5,0.3 0.3],'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,5,10);
fill(ax,Yq+120,Xq-20,[0.97 0.91 0.65],'EdgeColor',[0.5,0.3 0.3],'LineWidth',1)
[Xq,Yq]=createRandomLine_CB(440,10,5,10);
fill(ax,Yq+270,Xq-20,[0.97 0.91 0.65],'EdgeColor',[0.5,0.3 0.3],'LineWidth',1)
end
function [Xq,Yq]=createRandomLine_CB(Lim,N,randMax,h)
X1=linspace(0,Lim,N);
X2=X1(end:-1:1);
Y1=-randMax.*rand(size(X1));
Y2=randMax.*rand(size(X2));
Xq1=0:0.1:Lim;
Yq1=interp1(X1,Y1,Xq1,'spline');
Xq2=Lim:-0.1:0;
Yq2=interp1(X2,Y2,Xq2,'spline')+h;
Xq=[Xq1,Xq2];
Yq=[Yq1,Yq2];
end
end
到此这篇关于利用Matlab制作三子棋游戏的示例代码的文章就介绍到这了,更多相关Matlab三子棋游戏内容请搜索编程学习网以前的文章希望大家以后多多支持编程学习网!
沃梦达教程
本文标题为:利用Matlab制作三子棋游戏的示例代码
基础教程推荐
猜你喜欢
- 一文带你了解C++中的字符替换方法 2023-07-20
- C/C++编程中const的使用详解 2023-03-26
- C利用语言实现数据结构之队列 2022-11-22
- C++中的atoi 函数简介 2023-01-05
- C语言基础全局变量与局部变量教程详解 2022-12-31
- 如何C++使用模板特化功能 2023-03-05
- C++详细实现完整图书管理功能 2023-04-04
- C++使用easyX库实现三星环绕效果流程详解 2023-06-26
- C语言 structural body结构体详解用法 2022-12-06
- 详解c# Emit技术 2023-03-25