本文详细讲解了c#多线程之线程基础,文中通过示例代码介绍的非常详细。对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下
一、简介
1.为了防止一个应用程序控制CPU而导致其他应用程序和操作系统本身永远被挂起这一可能情况,操作系统不得不使用某种方式将物理计算分割为一些虚拟的进程,并给予每个执行程序一定量的计算能力。此外操作系统必须始终能够优先访问CPU,并能调整不同程序访问CPU的优先级。线程正式这一慨念的实现。
2.多线程优缺点:
多线程优点:可以同时执行多个计算任务,有可能提高计算机的处理能力,使得计算机每秒能执行越来越多的命令
多线程缺点:消耗大量的操作系统资源。多个线程共享一个处理器将导致操作系统忙于管理这些线程,而无法运行程序。
二、创建线程
class Program
{
static void Main(string[] args)
{
Thread t1 = new Thread(new ThreadStart(PrintNumbers));//无参数的委托,把方法的引用当做参数
t1.Start();
Thread t2 = new Thread(new ParameterizedThreadStart(PrintNumbers));//有参数的委托,把方法的引用当做参数
t2.Start(10);
Console.ReadLine();
}
static void PrintNumbers()
{
Console.WriteLine("1.Starting...");
for (int i = 0; i < 10; i++)
{
Console.WriteLine(i);
}
}
//注意:要使用ParameterizedThreadStart,定义的参数必须为object
static void PrintNumbers(object count)
{
Console.WriteLine("2.Starting...");
for (int i = 0; i < Convert.ToInt32(count); i++)
{
Console.WriteLine(i);
}
}
}
}
注释:
1.我们只需指定在不同线程运行的方法名,而C#编译器会在后台创建这些对象。
2.要使用ParameterizedThreadStart,定义的参数必须为object类型。
三、暂停线程
class Program
{
static void Main(string[] args)
{
Thread t1 = new Thread(PrintNumbersWithDelay);
t1.Start();
PrintNumbers();
Console.ReadLine();
}
static void PrintNumbers()
{
Console.WriteLine("1.Starting...");
for (int i = 0; i < 10; i++)
{
Console.WriteLine("In 1.Starting: " + i);
}
}
static void PrintNumbersWithDelay()
{
Console.WriteLine("2.Starting...");
for (int i = 0; i < 10; i++)
{
//var a = TimeSpan.FromSeconds(2);
Thread.Sleep(TimeSpan.FromSeconds(2));//暂停两秒
Console.WriteLine("In 2.Starting: " + i);
}
}
}
注释:使用Thread.Sleep(TimeSpan.FromSeconds(2));暂停线程一段时间
四、线程等待
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Starting...");
Thread t = new Thread(PrintNumbersWithDelay);
t.Start();
t.Join(); //使用Join等待t完成后,再向下执行PrintNumbers,如果注释掉输出明显不同
PrintNumbers();
Console.WriteLine("Thread Complete");
Console.ReadLine();
}
static void PrintNumbers()
{
Console.WriteLine("1.Starting...");
for (int i = 0; i < 10; i++)
{
Console.WriteLine("In 1.Starting:" + i);
}
}
static void PrintNumbersWithDelay()
{
Console.WriteLine("2.Starting...");
for (int i = 0; i < 10; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(2));
Console.WriteLine("In 2.Starting:" + i);
}
}
}
注释:使用t.Join(); 等待t完成。
五、终止线程
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Starting Program...");
Thread t1 = new Thread(PrintNumbersWithDelay);
t1.Start();
Thread.Sleep(TimeSpan.FromSeconds(7));//此时t1线程会执行7秒
t1.Abort(); //使用Abort()终止线程
Console.WriteLine("Thread t1 has been aborted");
Thread t2 = new Thread(PrintNumbers);
t2.Start();
Console.ReadLine();
}
static void PrintNumbers()
{
Console.WriteLine("1.Starting...");
for (int i = 0; i < 10; i++)
{
Console.WriteLine("In 1.Starting:" + i);
}
}
static void PrintNumbersWithDelay()
{
Console.WriteLine("2.Starting...");
for (int i = 0; i < 10; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(2));
Console.WriteLine("In 2.Starting:" + i);
}
}
}
注释:使用Thread实例的Abort方法终止线程。
六、检测线程状态
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Start Program...");
Thread t1 = new Thread(PrintNumbersWithStatus);
Thread t2 = new Thread(DoNothing);
Console.WriteLine("t1 status:" + t1.ThreadState.ToString());//获取实例线程状态
t2.Start();
t1.Start();
for (int i = 0; i < 30; i++)
{
Console.WriteLine("t1 status:" + t1.ThreadState.ToString() + "\t" + "t2 status:" + t2.ThreadState.ToString());
}
Thread.Sleep(TimeSpan.FromSeconds(7));
t1.Abort();
Console.WriteLine("thread t1 has been aborted");
Console.WriteLine("t1 status:" + t1.ThreadState.ToString());
Console.WriteLine("t2 status:" + t2.ThreadState.ToString());
Console.ReadLine();
}
private static void PrintNumbersWithStatus()
{
Console.WriteLine("1.Starting...");
Console.WriteLine("In 1.Starting t1 status:" + Thread.CurrentThread.ThreadState.ToString());//获取当前线程状态
for (int i = 0; i < 10; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(2));
Console.WriteLine("In 1.Starting:" + i);
}
}
private static void DoNothing()
{
Thread.Sleep(TimeSpan.FromSeconds(2));
Console.WriteLine("t2 Console...");
}
}
注释:使用Thread.ThreadState获取线程的运行状态。ThreadState是一个C#枚举。谨记:不要在程序中使用线程终止,否则可能会出现意想不到的结果
七、线程优先级
class Program
{
static void Main(string[] args)
{
//让操作系统的所有线程运行在多个CPU核心上
Console.WriteLine($"Current thread priority: {Thread.CurrentThread.Priority}");
Console.WriteLine("Running on all cores available");//获取实例线程状态
RunThreads();
Thread.Sleep(TimeSpan.FromSeconds(2));
Console.WriteLine("Running on a single Core");
//让操作系统的所有线程运行在单个CPU核心上
Process.GetCurrentProcess().ProcessorAffinity = new IntPtr(1);
RunThreads();
Console.ReadLine();
}
private static void RunThreads()
{
var sample = new ThreadSample();
var t1 = new Thread(sample.CountNumbers);
t1.Name = "Thread One";
var t2 = new Thread(sample.CountNumbers);
t2.Name = "Thread Two";
t1.Priority = ThreadPriority.Highest;//使用Priority设置线程的优先级
t2.Priority = ThreadPriority.Lowest;
t1.Start();
t2.Start();//此处t2优先级低于t1,t2等待t1释放资源。
Thread.Sleep(TimeSpan.FromSeconds(2));
sample.Stop();
}
}
class ThreadSample
{
private bool _isStopped = false;
public void Stop()
{
_isStopped = true;
}
public void CountNumbers()
{
long counter = 0;
while (!_isStopped)
{
counter++;
}
Console.WriteLine($"{Thread.CurrentThread.Name} with {Thread.CurrentThread.Priority} priority has a count={counter.ToString("N0")}");
}
}
注释:单核执行多线程耗费的时间比多核的多很多。
八、前台线程和后台线程
class Program
{
static void Main(string[] args)
{
var sampleForground = new ThreadSample(10);
var sampleBackground = new ThreadSample(20);
var t1 = new Thread(sampleForground.CountNumbers);//方法的引用
t1.Name = "ForegroundThread"; //没有明确声明的均为前台线程
var t2 = new Thread(sampleBackground.CountNumbers);
t2.Name = "BackgroundThread";
t2.IsBackground = true; //设置为后台线程
t1.Start();
t2.Start();
Console.ReadLine();
}
}
class ThreadSample
{
private readonly int _iteration;
public ThreadSample(int iteration)
{
_iteration = iteration;
}
public void CountNumbers()
{
for (int i = 0; i < _iteration; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
}
}
}
注释:进程会等待所有的前台线程完成后再结束工作,但是如果只剩下后台线程,则会直接结束工作。
九、向线程传递参数
class Program
{
static void Main(string[] args)
{
ThreadSample sample = new ThreadSample(5);
Thread t1 = new Thread(sample.CountNumbers);
t1.Name = "ThreadOne";
t1.Start();
t1.Join();
Console.WriteLine("--------------------------");
Thread t2 = new Thread(Count);
t2.Name = "ThreadTwo";
t2.Start(3);
t2.Join();
Console.WriteLine("--------------------------");
//使用lambda表达式引用另一个C#对方的方式被称为闭包。当在lambda表达式中使用任何局部变量时,C#会生成一个类,并将该变量作为该类的一个属性,但是我们无须定义该类,C#编译器会自动帮我们实现
Thread t3 = new Thread(() => CountNumbers(5));
t3.Name = "ThreadThree";
t3.Start();
t3.Join();
Console.WriteLine("--------------------------");
int i = 10;
Thread t4 = new Thread(() => PrintNumber(i));
i = 20;
Thread t5 = new Thread(() => PrintNumber(i));
t4.Start();
t5.Start();
//t4, t5都会输出20, 因为t4,t5没有Start之前i已经变成20了
Console.ReadKey();
}
static void Count(object iterations)
{
CountNumbers((int)iterations);
}
static void CountNumbers(int iterations)
{
for (int i = 1; i <= iterations; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
}
}
static void PrintNumber(int number)
{
Console.WriteLine(number);
}
}
class ThreadSample
{
private readonly int _iteration;
public ThreadSample(int iteration)
{
_iteration = iteration;
}
public void CountNumbers()
{
for (int i = 1; i <= _iteration; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
}
}
}
十、使用C# Lock 关键字
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Incorrect Counter");
Counter c1 = new Counter();
var t1 = new Thread(() => TestCounter(c1));
var t2 = new Thread(() => TestCounter(c1));
var t3 = new Thread(() => TestCounter(c1));
t1.Start();
t2.Start();
t3.Start();
t1.Join();
t2.Join();
t3.Join();
Console.WriteLine($"Total Count: {c1.Count}");
Console.WriteLine("------------------------");
//使用LOCK关键字,Count同一时刻只允许一个线程访问
Console.WriteLine("Correct counter");
CounterWithLock c2 = new CounterWithLock();
t1 = new Thread(() => TestCounter(c2));
t2 = new Thread(() => TestCounter(c2));
t3 = new Thread(() => TestCounter(c2));
t1.Start();
t2.Start();
t3.Start();
t1.Join();
t2.Join();
t3.Join();
Console.WriteLine($"Total count:{c2.Count}");
Console.ReadLine();
}
static void TestCounter(CounterBase c)
{
for (int i = 0; i < 100000; i++)
{
c.Increment();
c.Decrement();
}
}
//子类
class Counter : CounterBase
{
public int Count { get; private set; }
//重写基类方法
public override void Decrement()
{
Count--;
}
public override void Increment()
{
Count++;
}
}
//子类
class CounterWithLock : CounterBase
{
private readonly object _asyncRoot = new object();
public int Count { get; private set; }
//重写基类方法
public override void Decrement()
{
lock (_asyncRoot)
{
Count--;
}
}
public override void Increment()
{
lock (_asyncRoot)
{
Count++;
}
}
}
//基类
abstract class CounterBase
{
public abstract void Increment();
public abstract void Decrement();
}
}
class ThreadSample
{
private readonly int _iteration;
public ThreadSample(int iteration)//构造函数
{
_iteration = iteration;
}
public void CountNumbers()
{
for (int i = 1; i <= _iteration; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}");
}
}
}
注释:不加锁,得出的结果不确定,竞争条件下很容易出错。加锁得出的结果是正确的,但是性能受到了影响
十一、使用Monitor类锁定资源
class Program
{
static void Main(string[] args)
{
object lock1 = new object();
object lock2 = new object();
new Thread(() => LockTooMuch(lock1, lock2)).Start();
lock (lock2)
{
Thread.Sleep(1000);
Console.WriteLine("Monitor.TryEnter allows not to get stuck, returning false after a specified timeout is elapsed");
//直接使用Monitor.TryEnter, 如果在第二个参数之前还未获取到lock保护的资源会返回false
if (Monitor.TryEnter(lock1, TimeSpan.FromSeconds(5)))
{
Console.WriteLine("Acquired a protected resource successfully");
}
else
{
Console.WriteLine("Timeout acquiring a resource");
}
}
new Thread(() => LockTooMuch(lock1, lock2)).Start();
Console.WriteLine("-----------------------------");
/* 下面代码会造成死锁, 所以注释掉
lock (lock2)
{
Console.WriteLine("This will be a deadlock!");
Thread.Sleep(1000);
lock (lock1)
{
Console.WriteLine("Acquired a protected resource successfully");
}
}
*/
}
static void LockTooMuch(object lock1, object lock2)
{
lock (lock1)
{
Thread.Sleep(1000);
lock (lock2);
}
}
}
注释:Monitor.TryEnter在指定的时间内尝试获取指定对象上的排他锁
十二、处理异常
class Program
{
static void Main(string[] args)
{
Thread t = new Thread(FaultyThread);
t.Start();
t.Join();
try
{
t = new Thread(BadFaultyThread);
t.Start();
}
catch (Exception ex)
{
Console.WriteLine("We won't get here");
}
}
static void BadFaultyThread()
{
Console.WriteLine("Starting a bad faulty thread.....");
Thread.Sleep(TimeSpan.FromSeconds(2));
//这个异常主线程无法捕捉到,因为是在子线程抛出的异常。需要在子线程中加入try...catch捕获异常
throw new Exception("Boom!");
}
static void FaultyThread()
{
try
{
Console.WriteLine("Starting a faulty thread...");
Thread.Sleep(TimeSpan.FromSeconds(1));
throw new Exception("Boom!");
}
catch (Exception ex)
{
Console.WriteLine($"Exception handled: {ex.Message}");
}
}
}
到此这篇关于c#多线程之线程基础的文章就介绍到这了。希望对大家的学习有所帮助,也希望大家多多支持得得之家。
本文标题为:c#多线程之线程基础
基础教程推荐
- C#类和结构详解 2023-05-30
- linux – 如何在Debian Jessie中安装dotnet core sdk 2023-09-26
- C# 调用WebService的方法 2023-03-09
- winform把Office转成PDF文件 2023-06-14
- C#控制台实现飞行棋小游戏 2023-04-22
- ZooKeeper的安装及部署教程 2023-01-22
- 一个读写csv文件的C#类 2022-11-06
- C# List实现行转列的通用方案 2022-11-02
- C# windows语音识别与朗读实例 2023-04-27
- unity实现动态排行榜 2023-04-27