WPF实现动画效果(六)之路径动画

这篇文章介绍了WPF实现动画效果之路径动画,文中通过示例代码介绍的非常详细。对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

WPF动画效果系列

WPF实现动画效果(一)之基本概念

WPF实现动画效果(二)之From/To/By 动画

WPF实现动画效果(三)之时间线(TimeLine)

WPF实现动画效果(四)之缓动函数

WPF实现动画效果(五)之关键帧动画

WPF实现动画效果(六)之路径动画

WPF实现动画效果(七)之演示图板

正文

路径动画是一种专门用于将对象按照指定的Path移动的动画,虽然我们也可以通过控制动画的旋转和偏移实现对象的移动,但路径动画更专业,它的实现更加简洁明了。

路径动画中最常用的是MatrixAnimationUsingPath,它通常用于控制对象的MatrixTransform,一个简单的例子如下: 

    <Canvas >
        <Canvas.Resources>
            <PathGeometry x:Key="path" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100" />
            <Storyboard x:Key="pathStoryboard" >
                <MatrixAnimationUsingPath PathGeometry="{StaticResource path}"
                                          Storyboard.TargetName="ButtonMatrixTransform"
                                          Storyboard.TargetProperty="Matrix"
                                          DoesRotateWithTangent="True"
                                          Duration="0:0:5" RepeatBehavior="Forever" >
                </MatrixAnimationUsingPath>
            </Storyboard>
        </Canvas.Resources>

        <Canvas.Triggers>
            <EventTrigger RoutedEvent="Control.Loaded">
                <BeginStoryboard Storyboard="{StaticResource pathStoryboard}" />
            </EventTrigger>
        </Canvas.Triggers>

        <Path Data="{StaticResource path}" Stroke="Black" StrokeThickness="1" />

        <Button Width="50" Height="20" >
            <Button.RenderTransform>
                <MatrixTransform x:Name="ButtonMatrixTransform" />
            </Button.RenderTransform>
        </Button>
    </Canvas>

注意这儿有一个DoesRotateWithTangent的属性,设置上它后,对象在移动的过程中还能根据路径的坡度旋转,非常有用。

除了MatrixAnimationUsingPath外,另外还有两种路径动画:PointAnimationUsingPath和DoubleAnimationUsingPath。PointAnimationUsingPath用于靠中心点确定位置的形状,

    <Canvas >
        <Canvas.Resources>
            <PathGeometry x:Key="path" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100" />
            <Storyboard x:Key="pathStoryboard" >
                <PointAnimationUsingPath PathGeometry="{StaticResource path}"
                                          Storyboard.TargetName="ellipse"
                                          Storyboard.TargetProperty="Center"
                                          Duration="0:0:5" RepeatBehavior="Forever" >
                </PointAnimationUsingPath>
            </Storyboard>
        </Canvas.Resources>

        <Canvas.Triggers>
            <EventTrigger RoutedEvent="Control.Loaded">
                <BeginStoryboard Storyboard="{StaticResource pathStoryboard}" />
            </EventTrigger>
        </Canvas.Triggers>

        <Path Data="{StaticResource path}" Stroke="Black" StrokeThickness="1" />

        <Path Fill="Orange">
            <Path.Data>
                <EllipseGeometry x:Name="ellipse" Center="5,5" RadiusX="12" RadiusY="12"/>
            </Path.Data>
        </Path>
    </Canvas>

DoubleAnimationUsingPath则是通过X、Y和Angle三个属性联合实现路径的变化,一般在TranslateTransform中使用,如下就是一个简单的例子: 

    <Canvas >
        <Canvas.Resources>
            <PathGeometry x:Key="path" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100" />
            <Storyboard x:Key="pathStoryboard" >
                <DoubleAnimationUsingPath PathGeometry="{StaticResource path}"
                                          Storyboard.TargetName="translateTransform"
                                          Storyboard.TargetProperty="X"
                                          Source="X"
                                          Duration="0:0:5" RepeatBehavior="Forever" >
                </DoubleAnimationUsingPath>
                <DoubleAnimationUsingPath PathGeometry="{StaticResource path}"
                                          Storyboard.TargetName="translateTransform"
                                          Storyboard.TargetProperty="Y"
                                          Source="Y"
                                          Duration="0:0:5" RepeatBehavior="Forever" >
                </DoubleAnimationUsingPath>
            </Storyboard>
        </Canvas.Resources>

        <Canvas.Triggers>
            <EventTrigger RoutedEvent="Control.Loaded">
                <BeginStoryboard Storyboard="{StaticResource pathStoryboard}" />
            </EventTrigger>
        </Canvas.Triggers>

        <Path Data="{StaticResource path}" Stroke="Black" StrokeThickness="1" />

        <Path Fill="Orange">
            <Path.Data>
                <EllipseGeometry x:Name="ellipse" Center="5,5" RadiusX="12" RadiusY="12"/>
            </Path.Data>
            <Path.RenderTransform>
                <TranslateTransform x:Name="translateTransform" />
            </Path.RenderTransform>
        </Path>
    </Canvas>

到此这篇关于WPF实现动画效果之路径动画的文章就介绍到这了。希望对大家的学习有所帮助,也希望大家多多支持得得之家。

本文标题为:WPF实现动画效果(六)之路径动画

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