WPF+SkiaSharp实现自绘弹幕效果

这篇文章主要为大家详细介绍了如何利用WPF和SkiaSharp实现自制弹幕效果,文中的示例代码讲解详细,对我们学习或工作有一定帮助,感兴趣的小伙伴可以了解一下

SkiaSharp 自绘弹幕效果

框架使用.NET60

Visual Studio 2022;

项目使用 MIT 开源许可协议;

接着上一篇 WPF 弹幕

上期有网友建议使用Skia实现弹幕。

  • 弹幕消息使用SKElement做弹幕展现,然后在SKCanvas进行绘制弹幕。
  • 由于需要绘制矩形与文本所以需要使用到SKBitmap进行绘制弹幕类。
  • 创建SKBitmap设置宽(根据文本的长度定义宽度)与高度40
  • 创建对象SKCanvas并实例化的时候将SKBitmap传入,然后对SKCanvas进行绘制背景DrawRoundRect 与文本DrawText ,使用属性记录XY的值方便在动画的时候让弹幕动起来。
  • BarrageRender的时候进行绘制弹幕图片DrawImage(SKBitmap,x,y) 。
  • 弹幕每次移动多少值 等于SKCanvas的宽除以弹幕的
  • 当弹幕移动Move()时如超过-Width则通过out返回GUID 就移除弹幕对象。

实现代码

1) 准备 MsgInfo 弹幕消息类如下:

using System;
using SkiaSharp;

namespace SkiaSharpBarrage
{
    /// <summary>
    ///     msg info
    /// </summary>
    public class MsgInfo
    {
        private string _msg;

        public string GUID;

        public MsgInfo(string msg, SKTypeface _font, float windowsWidth)
        {
            _msg = msg;
            var _random = new Random();
            var skColor = new SKColor((byte) _random.Next(1, 255),
                (byte) _random.Next(1, 255), (byte) _random.Next(1, 233));
            using var paint = new SKPaint
            {
                Color = skColor,
                Style = SKPaintStyle.Fill,
                IsAntialias = true,
                StrokeWidth = 2
            };
            paint.Shader = SKShader.CreateLinearGradient(
                new SKPoint(0, 0),
                new SKPoint(1, 1),
                new[] {SKColors.Transparent, skColor},
                new float[] {0, 1},
                SKShaderTileMode.Repeat);

            using var paintText = new SKPaint
            {
                Color = SKColors.White,
                IsAntialias = true,
                Typeface = _font,
                TextSize = 24
            };
            var textBounds = new SKRect();
            paintText.MeasureText(msg, ref textBounds);
            var width = textBounds.Width + 100;
            SKImage skImage;
            using (var bitmap = new SKBitmap((int) width, 40, true))
            using (var canvas = new SKCanvas(bitmap))
            {
                canvas.DrawRoundRect(0, 0, width, 40, 20, 20, paint);
                canvas.DrawText(msg, width / 2 - textBounds.Width / 2, bitmap.Height / 2 + textBounds.Height / 2,
                    paintText);
                var image = SKImage.FromBitmap(bitmap);
                skImage = image;
            }

            SKImage = skImage;
            Width = width;
            X = windowsWidth + Width;
            CanvasWidth = windowsWidth;
            CostTime = TimeSpan.FromMilliseconds(Width);
            GUID = Guid.NewGuid().ToString("N");
        }

        public float X { get; set; }
        public float Y { get; set; }
        public float Width { get; set; }
        public float CanvasWidth { get; set; }
        public SKImage SKImage { get; set; }
        public float MoveNum => CanvasWidth / (float) CostTime.TotalMilliseconds;
        public TimeSpan CostTime { get; set; }

        /// <summary>
        ///     定时调用,移动指定距离
        /// </summary>
        public void Move(out string guid)
        {
            guid = string.Empty;
            X = X - MoveNum;
            if (X <= -Width)
                guid = GUID;
        }
    }
}

2) 新建 Barrage.cs 类如下:

using System.Collections.Generic;
using System.Linq;
using SkiaSharp;

namespace SkiaSharpBarrage
{
    public class Barrage
    {
        private readonly SKTypeface _font;
        private readonly List<MsgInfo> _MsgInfo;
        private int _num, _index;
        private double _right, _top;
        private float _width;
        private readonly float _height;

        public Barrage(SKTypeface font, float width, float height, List<string> strList)
        {
            _width = width;
            _height = height;
            _font = font;
            _num = (int) height / 40;
            _MsgInfo = new List<MsgInfo>();
            foreach (var item in strList) BuildMsgInfo(item);
        }

        private void BuildMsgInfo(string text)
        {
            _index++;
            if (_right != 0)
                _width = (float) _right;
            var model = new MsgInfo(text, _font, _width);
            _right = _right == 0 ? _height + model.Width : _right;
            var y = _height - 40;
            _top = _top + 40 >= y ? 40 : _top;
            model.Y = (float) _top;
            _MsgInfo.Add(model);
            _top += 60;
        }

        public void AddBarrage(string text)
        {
            BuildMsgInfo(text);
        }

        public void Render(SKCanvas canvas, SKTypeface font, int width, int height, List<string> strList)
        {
            for (var i = 0; i < _MsgInfo.Count; i++)
            {
                var info = _MsgInfo[i];
                var guid = string.Empty;
                info.Move(out guid);
                if (!string.IsNullOrEmpty(guid))
                {
                    var model = _MsgInfo.FirstOrDefault(x => x.GUID == guid);
                    _MsgInfo.Remove(model);
                }

                canvas.DrawImage(info.SKImage, info.X, info.Y);
            }
        }
    }
}

3) MainWindow.xaml.cs 如下:

<wpfdev:Window x:Class="SkiaSharpBarrage.MainWindow"
               xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
               xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
               xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
               xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
               xmlns:wpfdev="https://github.com/WPFDevelopersOrg/WPFDevelopers"
               xmlns:skia="clr-namespace:SkiaSharp.Views.WPF;assembly=SkiaSharp.Views.WPF"
               mc:Ignorable="d" WindowStartupLocation="CenterScreen"
               ResizeMode="CanMinimize"
               Title="SkiaSharpBarrage - 弹幕篇" Height="450" Width="800">
    <Grid Margin="4">
        <Grid.RowDefinitions>
            <RowDefinition />
            <RowDefinition Height="Auto" />
        </Grid.RowDefinitions>
        <MediaElement Stretch="Uniform" Grid.RowSpan="2"
                      Name="myMediaElement" />
        <skia:SKElement x:Name="skElement" />
        <Grid Grid.Row="1" Name="MyGrid">
            <Grid.ColumnDefinitions>
                <ColumnDefinition />
                <ColumnDefinition Width="Auto" />
            </Grid.ColumnDefinitions>
            <TextBox wpfdev:ElementHelper.IsWatermark="True"
                     x:Name="tbBarrage"
                     wpfdev:ElementHelper.Watermark="请弹幕内容" />
            <Button Grid.Column="1" Style="{StaticResource PrimaryButton}"
                    Content="发射弹幕" Margin="4,0,0,0"
                    Click="ButtonBase_OnClick" />
        </Grid>
    </Grid>
</wpfdev:Window>

3) 逻辑 MainWindow.xaml.cs 如下:

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using SkiaSharp;
using SkiaSharp.Views.Desktop;

namespace SkiaSharpBarrage
{
    /// <summary>
    ///     Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow
    {
        private readonly Barrage _barrage;
        private readonly SKTypeface _font;
        private readonly List<string> list = new List<string>();

        public MainWindow()
        {
            list.Add("2333");
            list.Add("测试弹幕公众号:WPF开发者");
            list.Add("很难开心");
            list.Add("LOL~");
            list.Add("青春记忆");
            list.Add("bing");
            list.Add("Microsoft");
            InitializeComponent();
            var index = SKFontManager.Default.FontFamilies.ToList().IndexOf("微软雅黑");
            _font = SKFontManager.Default.GetFontStyles(index).CreateTypeface(0);
            _barrage = new Barrage(_font, (float) Width, (float) Height - (float) MyGrid.ActualHeight, list);
            skElement.PaintSurface += SkElement_PaintSurface;
            Loaded += delegate
            {
                myMediaElement.Source =
                    new Uri(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Leagueoflegends.mp4"));
            };
            _ = Task.Run(() =>
            {
                try
                {
                    while (true)
                    {
                        Dispatcher.Invoke(() => { skElement.InvalidateVisual(); });
                        _ = SpinWait.SpinUntil(() => false, 1000 / 60); //每秒60帧
                    }
                }
                catch (Exception e)
                {
                }
            });
        }


        private void SkElement_PaintSurface(object? sender, SKPaintSurfaceEventArgs e)
        {
            var canvas = e.Surface.Canvas;
            canvas.Clear();
            _barrage.Render(canvas, _font, e.Info.Width, e.Info.Height, list);
        }

        private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
        {
            _barrage.AddBarrage(tbBarrage.Text);
        }
    }
}

实现效果

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