这篇文章主要为大家详细介绍了WPF实现魔方小游戏,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
今天给大家带来的是一块用WPF 实现魔方的小游戏,先看一下效果图
代码如下,先写一个类,用来判断是否可以移动
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _0705
{
class ClassWay
{
public ClassWay(int num)
{
if (num < 9 || (num > 17 && num < 27) || num > 35)
{
if (num % 3 == 0)
{
IsT1 = true;
}
if (num % 3 == 1)
{
IsT2 = true;
}
if (num % 3 == 2)
{
IsT3 = true;
}
}
if (num > 8 && num < 36)
{
if (num < 12 || (num > 17 && num < 21) || (num > 26 && num < 30))
{
IsL1 = true;
}
else
if ((num > 11 && num < 15) || (num > 20 && num < 24) || (num > 29 && num < 33))
{
IsL2 = true;
}
else
{
IsL3 = true;
}
}
}
int num;
public int Num
{
get { return num; }
set { num = value; }
}
bool isT1;
public bool IsT1
{
get { return isT1; }
set { isT1 = value; }
}
bool isT2;
public bool IsT2
{
get { return isT2; }
set { isT2 = value; }
}
bool isT3;
public bool IsT3
{
get { return isT3; }
set { isT3 = value; }
}
bool isL1;
public bool IsL1
{
get { return isL1; }
set { isL1 = value; }
}
bool isL2;
public bool IsL2
{
get { return isL2; }
set { isL2 = value; }
}
bool isL3;
public bool IsL3
{
get { return isL3; }
set { isL3 = value; }
}
}
}
下面是主函数的代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace _0705
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
Random r = new Random();
int[] num = new int[45];
ClassWay[] cW = new ClassWay[45];
Image[] imgAll = new Image[45];
List<Image> imgmMove = new List<Image>();
public MainWindow()
{
InitializeComponent();
this.Width = SystemParameters.FullPrimaryScreenWidth;
this.Height = SystemParameters.FullPrimaryScreenHeight;
this.Left = 0;
this.Top = 0;
this.WindowStyle = System.Windows.WindowStyle.None;
this.AllowsTransparency = true;
this.Background = Brushes.Transparent;
for (int i = 0; i < 45; i++)
{
num[i] = r.Next(1, 6);
int temp = 0;
for (int j = 0; j < i; j++)
{
if (num[i] == num[j])
{
temp++;
if (temp == 9)
{
i--;
break;
}
}
}
}
for (int i = 0; i < 45; i++)
{
cW[i] = new ClassWay(i);
cW[i].Num = num[i];
//Image img = new Image();
imgAll[i] = new Image();
imgAll[i].Tag = i;
imgAll[i].Width = 50;
imgAll[i].Height = 50;
imgAll[i].Source = new BitmapImage(new Uri("images/" + num[i] + ".png", UriKind.Relative));
back.Children.Add(imgAll[i]);
if (i < 9)
{
Canvas.SetLeft(imgAll[i], 480 + i % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 50 + i / 3 * imgAll[i].Height);
}
else
if (i < 18)
{
Canvas.SetLeft(imgAll[i], 300 + (i - 9) % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 230 + (i - 9) / 3 * imgAll[i].Height);
}
else
if (i < 27)
{
Canvas.SetLeft(imgAll[i], 480 + (i - 18) % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 230 + (i - 18) / 3 * imgAll[i].Height);
}
else
if (i < 36)
{
Canvas.SetLeft(imgAll[i], 660 + (i - 27) % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 230 + (i - 27) / 3 * imgAll[i].Height);
}
else
{
Canvas.SetLeft(imgAll[i], 480 + (i - 36) % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 410 + (i - 36) / 3 * imgAll[i].Height);
}
}
for (int i = 0; i < 12; i++)
{
Button btn = new Button();
if (i < 3 || i > 8)
{
btn.Width = 50;
btn.Height = 30;
if (i < 3)
{
btn.Content = "上";
Canvas.SetLeft(btn, 480 + i * btn.Width);
Canvas.SetTop(btn, 200);
}
else
{
btn.Content = "下";
Canvas.SetLeft(btn, 480 + (i - 9) * btn.Width);
Canvas.SetTop(btn, 380);
}
}
else
{
btn.Width = 30;
btn.Height = 50;
if (i > 2 && i < 6)
{
btn.Content = "左";
Canvas.SetLeft(btn, 450);
Canvas.SetTop(btn, 230 + (i - 3) * btn.Height);
}
else
{
btn.Content = "右";
Canvas.SetLeft(btn, 630);
Canvas.SetTop(btn, 230 + (i - 6) * btn.Height);
}
}
btn.Tag = i;
btn.Click += new RoutedEventHandler(btn_Click);
back.Children.Add(btn);
}
}
void btn_Click(object sender, RoutedEventArgs e)
{
imgmMove.Clear();
Button btn = (Button)sender;
switch (btn.Tag.ToString())
{
case "0":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT1)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "1":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT2)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "2":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT3)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "3":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL1)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "4":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL2)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "5":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL3)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
Move();
break;
case "6":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL1)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
case "7":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL2)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
case "8":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsL3)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
case "9":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT1)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
case "10":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT2)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
case "11":
foreach (Image img in imgAll)
{
if (cW[(int)img.Tag].IsT3)
{
imgmMove.Add(img);
}
}
//MessageBox.Show(imgmMove.Count.ToString());
imgmMove.Reverse();
Move();
break;
}
bool isSucess = true;
for (int i = 18; i < 26; i++)
{
if(cW[i].Num!=cW[i+1].Num)
{
isSucess = false;
break;
}
}
if(isSucess==true)
{
MessageBox.Show("成功");
}
}
private void Move()
{
Image imgTemp = new Image();
imgTemp.Source = imgmMove[0].Source;
int temp=cW[(int)imgmMove[0].Tag].Num;
for (int i = 0; i < 8; i++)
{
imgmMove[i].Source = imgmMove[i + 1].Source;
cW[(int)imgmMove[i].Tag].Num = cW[(int)imgmMove[i+1].Tag].Num;
}
imgmMove[8].Source = imgTemp.Source;
cW[(int)imgmMove[8].Tag].Num = temp;
}
}
}
下载地址:
魔方小游戏
希望大家会喜欢。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程学习网。
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本文标题为:WPF实现魔方小游戏
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