这篇文章主要为大家详细介绍了基于Winform框架的飞行棋,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C#实现飞行棋的具体代码,供大家参考,具体内容如下
基于Winform框架写的
不足之处请大佬指教
using System;
using System.Drawing;
using System.Windows.Forms;
namespace 飞行棋
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//创建一个数组装游戏地板
int[] mapList = new int[390];
//创建装图片的数组
PictureBox[] mappic = new PictureBox[390];
//创建路的数组
int[] road = new int[100];
//创建地图
Panel map = new Panel();
int size = 30;
//创建骰子
PictureBox dice = new PictureBox();
//初始位置的停放区域红色的
Panel plan1 = new Panel();
//初始位置的停放区域绿色的
Panel plan2 = new Panel();
private void Form1_Load(object sender, EventArgs e)
{
this.Size = new Size(1200, 600);
this.FormBorderStyle = FormBorderStyle.FixedSingle;
this.Location = new Point(250, 100);
this.BackColor = Color.Wheat;
map.Size = new Size(30*size, 13*size);
map.BorderStyle = BorderStyle.FixedSingle;
map.Location = new Point(40,160);
this.Controls.Add(map);
//显示图片的方法
Init();
plan1.Size = new Size(100, 100);
plan1.Location = new Point(map.Left, map.Top - 120);
plan1.BackgroundImage = Image.FromFile("../../img/circle.png");
plan1.BackgroundImageLayout = ImageLayout.Stretch;
this.Controls.Add(plan1);
plan2.Size = new Size(100, 100);
plan2.Location = new Point(map.Left+120 ,map.Top - 120);
plan2.BackgroundImage = Image.FromFile("../../img/circle.png");
plan2.BackgroundImageLayout = ImageLayout.Stretch;
this.Controls.Add(plan2);
PictureBox redPlayer = new PictureBox();
redPlayer.Size = new Size(80, 80);
redPlayer.Image = Image.FromFile("../../img/red.png");
redPlayer.Location = new Point(10, 10);
redPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
plan1.Controls.Add(redPlayer);
PictureBox greenPlayer = new PictureBox();
greenPlayer.Size = new Size(80, 80);
greenPlayer.Image = Image.FromFile("../../img/green.png");
greenPlayer.Location = new Point(10, 10);
greenPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
plan2.Controls.Add(greenPlayer);
//创建对话框
tall.Size = new Size(200, 500);
tall.Location = new Point(map.Right + 20, 50);
tall.ReadOnly = true;
this.Controls.Add(tall);
//玩家一:
name.Size = new Size(100, 30);
name.Location = new Point(45,10);
this.Controls.Add(name);
//玩家二:
names.Size = new Size(100, 30);
names.Location = new Point(160,10 );
this.Controls.Add(names);
btn.Location = new Point(300,10);
btn.Text = "开始游戏";
btn.Size = new Size(100, 30);
btn.BackColor = Color.Pink;
btn.Click += Btn_Click;
this.Controls.Add(btn);
//骰子
dice.Size = new Size(80, 80);
dice.Image = Image.FromFile("../../img/roll.png");
dice.Location = new Point(map.Right-160,map.Top-120);
dice.SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(dice);
dice.MouseClick += Dice_MouseClick;
}
private void Btn_Click(object sender, EventArgs e)
{
//创建初始的弹框
Tall(string.Format("请两人投掷骰子,{0}先手,点大的先走",name.Text));
playName[0] = name.Text;
playName[1] = names.Text;
tall.Focus();
}
TextBox name = new TextBox();
TextBox names = new TextBox();
Button btn = new Button();
//创键记录的对话框
RichTextBox tall = new RichTextBox();
//创建随机
Random r = new Random();
// 轮流投掷骰子 0代表红方 1代表绿方
bool[] playStart = new bool[2] { true, false };
//记录双方当前的位置
int[] playPosition = new int[2] { -1, -1 };
int[] playStand = new int[2] { -1, -1 };
// 记录骰子的点数
int[] shaizi = new int[2];
string[] playName = new string[2];
//数组存储点数
int[] num = new int[2] ;
//1.轮流投掷筛子决定谁先出门
private void Dice_MouseClick(object sender, MouseEventArgs e)
{
PlayDice();
PlayGame();
}
private void PlayDice()
{
//红方投掷 红方为true 投掷完之后变为false 绿方投掷
if (playStart[0])
{
shaizi[0] = r.Next(1,7);
Tall(String.Format("{1}投掷出{0}点", shaizi[0],playName[0]));
playStart[0] = !playStart[0];
}
else
{
playStart[0] = !playStart[0];
}
//绿方投掷 绿方为false 绿方投掷完之后变为true .轮到红方投掷
if (playStart[1])
{
shaizi[1] = r.Next(1, 7);
Tall(String.Format("{1}投掷出{0}点", shaizi[1],playName[1]));
playStart[1] = !playStart[1];
}
else
{
playStart[1] = !playStart[1];
}
}
//决定游戏谁先手
private void OutDoor()
{
//红方为true 绿方为false的时候一回合完了 一回合完之后对应的骰子数都不为0
if (playStart[0]&&!playStart[1]&&(shaizi[0]!=0||shaizi[1]!=0))
{
if (shaizi[0] == shaizi[1])
{
Tall("双方点数相同,请重新投掷");
}
else
{
//第二回合
st = false;
if (shaizi[0] > shaizi[1])
{
Tall(String.Format("{0}点数较大,先行一步,{0}投掷",name.Text));
playStart[0] = true;
playStart[1] = false;
}
if (shaizi[0] < shaizi[1])
{
Tall(String.Format("{0}点数较大,先行一步,{0}投掷", names.Text));
playStart[0] = false;
playStart[1] = true;
}
}
}
}
bool st = true;
//控制游戏谁先走
private void PlayGame()
{
//判断游戏刚开始时候比点数先行
if (st == true)
{
OutDoor();
//都为false的时候绿方投掷
if (!playStart[0]&&playStart[1])
{
Tall(string.Format("请{0}投掷",names.Text));
}//都为true的时候红方投掷
else if(playStart[0]&&!playStart[1])
{
Tall(string.Format("请{0}投掷!",name.Text));
}
}
else
{
if (playStart[0] && !playStart[1])//如果绿方大, 绿方为true
{
PlayReturn(1);
}//红方
else if (!playStart[0] && playStart[1])
{
PlayReturn(0);
}
}
}
/// <summary>
/// 双方轮流游戏
/// </summary>
/// 传入参数index0为红方 1为绿方
bool[] re = new bool[2] { false, false };
private void PlayReturn(int index)
{
//都没出门
if (playPosition[index] == -1)
{
switch (shaizi[index])
{
case 2:
case 4:
Tall(String.Format("{0}可以起步", playName[index]));
playPosition[index] = 0;
playStand[index] = 0;
//如果两个位置相等
if (playPosition[1] == playPosition[0])
{
mappic[road[playPosition[index]]].Image = imageList1.Images[2];
}
else
{
mappic[road[playPosition[index]]].Image = imageList1.Images[index];
}
break;
case 6:
playStart[index] = true;
playStart[1 - index] = false;
Tall(String.Format("{0}可以起步", playName[index]));
playPosition[index] = 0;
playStand[index] = 0;
if (playPosition[1] == playPosition[0])
{
mappic[road[playPosition[index]]].Image = imageList1.Images[2];
}
else
{
mappic[road[playPosition[index]]].Image = imageList1.Images[index];
}
Tall(String.Format("请{0}投掷骰子", playName[index]));
break;
default:
Tall(String.Format("很遗憾,{0}投掷出{1}点无法起步,轮到{2}投掷", playName[index], shaizi[index], playName[1 - index]));
break;
}
if (playPosition[0] != -1)
{
plan1.Controls.Clear();
}
if (playPosition[1] != -1)
{
plan2.Controls.Clear();
}
}
else
{
//改变位置之前记录好之前的位置
playStand[index] = playPosition[index];
playPosition[index] += shaizi[index];
if (playPosition[index] >= 99)
{
MessageBox.Show(playName[index] + "获胜");
playPosition[index] = 99;
//改变图片
Change(index);
return;
}
Tall(string.Format("{0}移动了{1}步", playName[index], shaizi[index]));
//改变图片
Change(index);
//判断移动完成之后的位置是如何
if (playPosition[index] == playPosition[1 - index])
{
playPosition[1 - index] = 0;
playStand[1 - index] = playPosition[1 - index];
Tall(String.Format("厉害!{0}精准的将{1}踩回原点,{0}当前的位置是{2},{1}当前的位置是{3},", playName[index], playName[1 - index], playPosition[index], playPosition[1 - index]));
mappic[road[playPosition[index]]].Image = imageList1.Images[index];
mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
Tall(string.Format("{0}开始投掷", playName[1 - index]));
}
switch (mapList[road[playPosition[index]]])
{
case 1:
Tall(string.Format("{0}安全到达!当前位置是{1}", playName[index], playPosition[index]));
Tall(String.Format("{0}开始投掷!", playName[1-index]));
break;
case 2:
Tall(string.Format("很不幸,{0}踩中了香蕉皮,后退6步,当前位置是{1}", playName[index], playPosition[index]));
playStand[index] = playPosition[index];
playPosition[index] -= 6;
Change(index);
/*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
Tall(string.Format("{0}开始投掷", playName[1 - index]));
break;
case 3:
Tall(String.Format("恭喜!{0}踩中时空隧道,前进6步!当前位置是{1}", playName[index], playPosition[index]));
playStand[index] = playPosition[index];
playPosition[index] += 6;
Change(index);
/*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
Tall(string.Format("{0}开始投掷", playName[1 - index]));
break;
case 4:
Tall(string.Format("好可惜,{0}踩中了陷阱,暂停一回合", playName[index]));
re[index] = true;
re[1 - index] =false;
break;
case 5:
Tall(string.Format("真好,{0}踩中幸运星,在玩一回合!当前位置是{1}", playName[index], playPosition[index]));
playStart[index] = true;
playStart[1 - index] = false;
Tall(string.Format("{0}继续投掷!", playName[index]));
break;
case 6:
Tall(string.Format("真好!{0}踩中秘籍,请选择措施!当前位置是{1}", playName[index], playPosition[index]));
DialogResult result = MessageBox.Show("是否与对方更换位置!", "移魂大法", MessageBoxButtons.YesNo);
if (result == DialogResult.Yes)
{
int temp = playPosition[index];
playPosition[index] = playPosition[1 - index];
playPosition[1 - index] = temp;
playStand[index] = playPosition[index];
playStand[1 - index] = playPosition[1 - index];
mappic[road[playPosition[index]]].Image = imageList1.Images[index];
mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
}
Tall(string.Format("{0}当前位置是{1},{2}的位置是{3}", playName[index], playPosition[index], playName[1 - index], playPosition[1 - index]));
Tall(string.Format("{0}开始投掷。", playName[1 - index]));
break;
case 7:
Tall(string.Format("幸运!{0}获得手枪,可选择击退对方3步!当前位置是{1}", playName[index], playPosition[index]));
DialogResult res = MessageBox.Show("是否选择击退对方三步!", "手枪!", MessageBoxButtons.YesNo);
if (res == DialogResult.Yes)
{
playStand[1 - index] = playPosition[1 - index];
playPosition[1 - index] -= 3;
mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
Change(1 - index);
}
/* Tall(string.Format("{0}被击退对方3步!当前位置是{1}", playName[1 - index], playPosition[1 - index]));*/
Tall(string.Format("{0}开始投掷。", playName[1 - index]));
break;
default:
break;
}
if (re[index] && !re[1 - index])
{
playStart[index] = true;
playStart[1 - index] = false;
re[index] = false;
re[1 - index] = false;
}
}
}
private void Change( int index)
{
//如果移动完之后再同一个位置
if (playPosition[1] == playPosition[0])
{
mappic[road[playPosition[index]]].Image = imageList1.Images[2];
}
else
{//移动完成之后显示对应玩家的图片
mappic[road[playPosition[index]]].Image = imageList1.Images[index];
}
//原本位置图片的显示,如果两人在同一个位置站着,并且都在路上自己离开之后,留下对方的图片在原地在起点的时候
if (playStand[0]==playStand[1]&&playStand[0]!=-1&&playStand[1]!=-1&&playPosition[1-index]==0)
{
mappic[road[playStand[index]]].Image = imageList1.Images[1 - index];
mappic[road[playPosition[index]]].Image = imageList1.Images[ index];
}
else //如果两人不再同一位置判断之前的脚下是什么
{
switch (mapList[road[playStand[index]]])
{
//整个地图的图片
case 0:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/water.gif");
break;
//游戏区域的路
case 1:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/grass.png");
break;
case 2:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sk.jpg");
break;
case 3:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xj.jpg");
break;
case 4:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xianjing.jpg");
break;
case 5:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xx.jpg");
break;
case 6:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/jh.jpg");
break;
case 7:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sq.jpg");
break;
case 10:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/start.png");
break;
case 11:
mappic[road[playStand[index]]].Image = Image.FromFile("../../img/end.bmp");
break;
}
}
}
void Tall(string str)
{
MessageBox.Show(str);
tall.AppendText(str+"\r\n");
}
//创建一个显示所有图片的方法
void Init()
{
//先调用地图的
CreateMap();
//在调用道具的 先有地图再有道具
CreateGear();
for (int i = 0; i < mapList.Length; i++)
{
//创建图片每循环一次创建一个
PictureBox pic = new PictureBox();
//图片的大小等于30
pic.Size = new Size(size, size);
//判断mapList索引对应的东西
switch (mapList[i])
{
//整个地图的图片
case 0:
pic.Image = Image.FromFile("../../img/water.gif");
break;
//游戏区域的路
case 1:
pic.Image = Image.FromFile("../../img/grass.png");
break;
case 2:
pic.Image = Image.FromFile("../../img/sk.jpg");
break;
case 3:
pic.Image = Image.FromFile("../../img/xj.jpg");
break;
case 4:
pic.Image = Image.FromFile("../../img/xianjing.jpg");
break;
case 5:
pic.Image = Image.FromFile("../../img/xx.jpg");
break;
case 6:
pic.Image = Image.FromFile("../../img/jh.jpg");
break;
case 7:
pic.Image = Image.FromFile("../../img/sq.jpg");
break;
case 10:
pic.Image = Image.FromFile("../../img/start.png");
break;
case 11:
pic.Image = Image.FromFile("../../img/end.bmp");
break;
}
//拉伸图片
pic.SizeMode = PictureBoxSizeMode.StretchImage;
mappic[i] = pic;
//算出图片的坐标
pic.Left = i % 30 * size;
pic.Top = i / 30 * size;
map.Controls.Add(pic);
}
}
//给整个地图添加图片
void CreateMap()
{
//调用铺路的方法
CreateRoad();
for (int i = 0; i < road.Length; i++)
{
mapList[road[i]] = 1;
}
//起始图片的索引位置
mapList[0] = 10;
//结束图片对应的索引位置
mapList[mapList.Length - 1] = 11;
}
//算出路怎么铺
void CreateRoad()
{
//111111
// 1
//111111
//1
//111111
//第一行铺的路30个
for (int i = 0; i < 30; i++)
{
road[i] = i;
}
//第2个列的路
for (int i = 30; i <= 35; i++)
{
road[i] = road[i - 1] + 30;
}
//第三个路
for (int i = 36; i <65; i++)
{
road[i] = road[i - 1] - 1;
}
//第4列的路
for (int i = 65; i <=70; i++)
{
road[i] = road[i - 1] + 30;
}
//第五行的数
for (int i =71; i <100; i++)
{
road[i] = road[i - 1] + 1;
}
}
//定义道具的数组
int[] back = { 7, 27, 42, 62, 73, 96 };
int[] forword = { 10, 25, 33, 65, 80, 88 };
int[] stop = { 3, 20, 35, 50, 60, 70, 90 };
int[] star = { 5, 28, 45, 71, 85 };
int[] change = { 4, 55, 75, 98 };
int[] gun = { 11, 32, 66, 83 };
//定义一个道具放置位置的方法
void CreateGear()
{
for (int i = 0; i < back.Length; i++)
{
//将地图对应的路然后将索引换成对应的道具
mapList[road[back[i]]] = 2;
}
for (int i = 0; i < forword.Length; i++)
{
mapList[road[forword[i]]] = 3;
}
for (int i = 0; i < stop.Length; i++)
{
mapList[road[stop[i]]] = 4;
}
for (int i = 0; i <star.Length; i++)
{
mapList[road[star[i]]] = 5;
}
for (int i = 0; i < change.Length; i++)
{
mapList[road[change[i]]] = 6;
}
for (int i = 0; i < gun.Length; i++)
{
mapList[road[gun[i]]] = 7;
}
}
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持得得之家。
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本文标题为:C#实现飞行棋(Winform)
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