这篇文章主要为大家详细介绍了C#实现简单的飞行棋游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C#实现简单飞行棋游戏的具体代码,供大家参考,具体内容如下
下面展示 完整代码:
namespace 飞行棋
{
class Program
{
public static int[] Maps = new int[100];
public static int[] PlayerPos = new int[2];
public static string[] PlayerName = new string[2];
public static bool[] Flags = new bool[2];//初值为false
static void Main(string[] args)
{
GameStart();
Mes();
Console.Clear();
GameStart();
Console.WriteLine("{0}的士兵用A表示\n{1}的士兵用A表示", PlayerName[0], PlayerName[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
for (int i = 0; i < 2; i++)
{
if (!Flags[i])
PlayGame(i);
else
Flags[i] = false;
if (PlayerPos[i] >= 99)
Console.WriteLine("玩家{0}胜利",PlayerName[i]);
}
}
Win();
Console.ReadKey();
}
/// <summary>
/// 游戏开始提示
/// </summary>
public static void GameStart()
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("*********飞行棋*********");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("************************");
}
/// <summary>
/// 玩家信息输入
/// </summary>
public static void Mes()
{
Console.WriteLine("请输入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == " ")
{
Console.WriteLine("玩家姓名不能为空,请重新输入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == " " || PlayerName[0] == PlayerName[1])
{
if (PlayerName[1] == " ")
Console.WriteLine("玩家姓名不能为空,请重新输入");
else
Console.WriteLine("两个玩家姓名不能保持一致,请重新输入玩家B的姓名");
PlayerName[0] = Console.ReadLine();
}
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
int[] landMine = { 5, 13, 17, 33, 38, 50, 55, 80, 94 };
int[] pause = { 9, 27, 60, 93 };
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
foreach (int i in luckyturn)
Maps[i] = 1;
foreach (int i in landMine)
Maps[i] = 2;
foreach (int i in pause)
Maps[i] = 3;
foreach (int i in timeTunnel)
Maps[i] = 4;
}
/// <summary>
/// 实现数字与特殊字符的转换
/// </summary>
public static void DrawMap()
{
int i;
Console.WriteLine("幸运圆盘:①\t炸弹:★\t暂停:▲\t时空隧道:﹌");
#region 第一横行
for (i = 0; i < 30; i++)
Console.Write(Draw(i));
Console.WriteLine();
#endregion
#region 第一竖行
for (; i <35; i++)
{
for(int j = 0; j < 29; j++)
Console.Write(" ");
Console.WriteLine(Draw(i));
}
#endregion
#region 第二横行
for (i = 64; i >= 35; i--)
Console.Write(Draw(i));
Console.WriteLine();
#endregion
#region 第二竖行
for (i=65; i < 70; i++)
{
Console.WriteLine(Draw(i));
//Console.WriteLine();
}
#endregion
#region 第三横行
for (; i<100; i++)
Console.Write(Draw(i));
#endregion
Console.WriteLine();
}
/// <summary>
/// 将数组转换为特殊字符
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string Draw(int i)
{
string str=" ";
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "<>";
}
else if (PlayerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "A";
}
else if (PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str="▅";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
str = "①";
break;//幸运圆盘
case 2:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "★";
break;//地雷
case 3:
Console.ForegroundColor = ConsoleColor.Gray;
str = "▲";
break;//暂停
case 4:
Console.ForegroundColor = ConsoleColor.Green;
str = "﹌";
break;//时空隧道
}
}
return str;
}
/// <summary>
/// 游戏进行代码段
/// </summary>
/// <param name="playerNumber"></param>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
Console.WriteLine("{0}按任意键开始掷骰子", PlayerName[playerNumber]);
Console.ReadKey(true);
int n = r.Next(1,7);
Console.WriteLine("{0}掷出了{1}", PlayerName[playerNumber], n);
PlayerPos[playerNumber] += n;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerName[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动结束", PlayerName[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}后退六格", PlayerName[playerNumber], PlayerName[1- playerNumber], PlayerName[1- playerNumber]);
PlayerPos[1] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}正常", PlayerName[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运圆盘,有以下两个选择:1.双方交换位置,2.对方后退六格",PlayerName[playerNumber]);
while (true)
{
string input = Console.ReadLine();
if (input == "1")
{
Console.WriteLine("玩家{0}选择交换位置", PlayerName[playerNumber]);
Console.ReadKey(true);
int temp;
temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
PlayerPos[1- playerNumber] = temp;
Console.WriteLine("交换成功,按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸对方", PlayerName[playerNumber]);
Console.ReadKey(true);
PlayerPos[1- playerNumber] -= 6;
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2");
Console.ReadKey(true);
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerName[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerName[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进十格", PlayerName[playerNumber]);
PlayerPos[playerNumber] += 10;
Console.ReadKey(true);
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变时调用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
PlayerPos[0] = 0;
if (PlayerPos[0] > 99)
PlayerPos[0] = 99;
if (PlayerPos[1] < 0)
PlayerPos[1] = 0;
if (PlayerPos[1] > 99)
PlayerPos[1] = 99;
}
public static void Win()
{
Console.WriteLine("Virectory");
}
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持得得之家。
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本文标题为:C#实现简单的飞行棋游戏
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