C++ stack and scope(C++ 堆栈和作用域)
问题描述
I tried this code on Visual C++ 2008 and it shows that A and B don't have the same address.
int main()
{
{
int A;
printf("%p
", &A);
}
int B;
printf("%p
", &B);
}
But since A doesn't exist anymore when B gets defined, it seems to me that the same stack location could be reused...
I don't understand why the compiler doesn't seem to do what looks like a very simple optimization (which could matter in the context of larger variables and recursive functions for example). And it doesn't seem like reusing it would be heavier on the CPU nor the memory. Does anyone have an explanation for this?
I guess the answer is along the lines of "because it's much more complex than it looks", but honestly I have no idea.
edit: Some precisions regarding the answers and comments below.
The problem with this code is that each time this function is called, the stack grows "one integer too much". Of course this is no problem in the example, but consider large variables and recursive calls and you have a stack overflow that could be easily avoided.
What I suggest is a memory optimization, but I don't see how it would damage performance.
And by the way, this happens in release builds, will all optimizations on.
Reusing stack space for locals like this is a very common optimization. In fact, on an optimized build, if you didn't take the address of the locals, the compiler might not even allocate stack space and the variable would only live in a register.
You might not see this optimization happen for several reasons.
First, if optimizations are off (like a debug build) the compiler won't do either of these to make debugging easier - you can view the value of A even if it is no longer used in the function.
If you are compiling with optimizations, my guess would be since you are taking the address of the local and passing it to another function, the compiler doesn't want to reuse the store since it is unclear what that function is doing with the address.
One can also imagine a compiler that would not use this optimization unless the stack space used by a function exceeds some threshold. I don't know of any compilers that do this, since reusing the space of local variables that are no longer used has zero cost and could be applied across the board.
If stack growth is a serious concern for your application, i.e., in some scenarios you are hitting stack overflows, you should not be relying on the compiler's optimization of stack space. You should consider moving large buffers on the stack to the heap and work to eliminate very deep recursion. For example, on Windows threads have a 1 MB stack by default. If you're concerned about overflowing that because you're allocating 1k of memory on each stack frame and going 1000 recursive calls deep, the fix is not to try to coax the compiler to save some space off of each stack frame.
这篇关于C++ 堆栈和作用域的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:C++ 堆栈和作用域


基础教程推荐
- C++结构和函数声明。为什么它不能编译? 2022-11-07
- 我有静态或动态 boost 库吗? 2021-01-01
- 如何将 std::pair 的排序 std::list 转换为 std::map 2022-01-01
- 常量变量在标题中不起作用 2021-01-01
- 在 C++ 中计算滚动/移动平均值 2021-01-01
- 如何通过C程序打开命令提示符Cmd 2022-12-09
- 这个宏可以转换成函数吗? 2022-01-01
- 如何检查GTK+3.0中的小部件类型? 2022-11-30
- 静态库、静态链接动态库和动态链接动态库的 .lib 文件里面是什么? 2021-01-01
- 如何在 C++ 中初始化静态常量成员? 2022-01-01