正确的设计模式来处理对象的多态集合

Right design pattern to deal with polymorphic collections of objects(正确的设计模式来处理对象的多态集合)

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问题描述

假设我有以下课程:

class BaseObject {
    public:
        virtual int getSomeCommonProperty();
};

class Object1: public BaseObject {
    public:
        virtual int getSomeCommonProperty();  // optional
        int getSomeSpecificProperty();
};

class BaseCollection {
    public:
        virtual void someCommonTask();
};

class Collection1: public BaseCollection {
    public:
        virtual void someCommonTask();  // optional
        void someSpecificTask();
};

从 BaseCollection 派生的每个集合都处理特定的对象类型(并且只有一种类型).但是 BaseCollection 应该能够执行一些对所有对象都通用的任务,只使用 BaseObject 中的通用对象属性.

Each collection, derived from BaseCollection, deals with a specific object type (and only one type). But BaseCollection should be able to perform some tasks that are common to all objects, using only common object properties in BaseObject.

目前,我可能想到了三种解决方案:

Currently, I have potentially three solutions in mind:

1) 将对象列表存储在BaseCollection中,如:

1) Store the objects list in BaseCollection, such as:

class BaseCollection {
    vector<BaseObject*> objects;
};

这个解决方案的问题是,当我需要在Collection1中执行特定于对象的任务时,我需要一个dynamic_cast<>,因为我不想对特定属性使用虚拟继承,只适用于一种类型的对象.考虑到 dynamic_cast<> 可能每秒被调用数百万次,这对于性能关键型应用程序来说似乎是个问题.

The problem with this solution is that when I need to perform object-specific task in Collection1, I need a dynamic_cast<>, because I don't want to use virtual inherance for specific properties, applying to only one type of object. Considering that dynamic_cast<> could potentially get called millions of time per second, this seems an issue for a performance critical application.

2) 将对象列表存放在Collection1中,如:

2) Store the objects list in Collection1, such as:

class Collection1: public BaseCollection {
    vector<Object1*> objects;
}

但是我需要一些方法来访问 BaseCollection 中的这个对象列表,以便能够对它们执行一些常见任务,最好是通过迭代器.我需要创建一个返回 BaseCollection 的向量的函数,但同样,这似乎不是很有效,因为这样做的唯一方法是创建一个新向量(可能包含数千个对象)...

But then I need some way to access this object list in BaseCollection, to be able to perform some common tasks on them, ideally through an iterator. I would need to create a function that return a vector for the BaseCollection, but again, this does not seem very efficient, because the only way to do that is to create a new vector (potentially containing thousands of objects)...

3) 将对象列表存储在 BaseCollection AND Collection1 中:

3) Store the objects list in BaseCollection AND Collection1:

class BaseCollection {
    public:
        void someCommonTask();  // Use baseObjects
        virtual void addObject() = 0;

    protected:
        vector<BaseObject*> baseObjects;
};

class Collection1: public BaseCollection {
    vector<Object1*> objects;

    public:
        virtual void addObject() {
            Object1* obj = new Object1;
            objects.push_back(obj);
            baseObjects.push_back(obj);
        }

        void someSpecificTask(); // Use objects, no need of dynamic_cast<>
}

这两个列表实际上包含相同的对象.有那么难看吗?

Where the two lists actually contain the same objects. Is that as ugly as it sounds like?

我正在为此类问题寻找正确/正确/最佳的设计模式,而上面公开的 3 种解决方案中没有一个真正让我满意...

I am looking for the right/correct/best design pattern for this type of problem and none of the 3 solutions exposed above really satisfies me...

也许可以用模板解决这个问题,但是我没有看到像这样存储多态集合列表的方法:

Maybe it is possible to solve that problem with templates, but then I don't see a way to store a list of polymorphic collections like this:

vector<BaseCollection*> collections;

推荐答案

我认为您应该选择选项 1,但改用静态转换.毕竟派生集合肯定知道成员变量的类型.

I think you should go for option 1 but use a static cast instead. After all the derived collection knows the type of the member variable for sure.

这个答案很好地解释了它.

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