C# UDP Socket 客户端和服务器

C# UDP Socket client and server(C# UDP Socket 客户端和服务器)

本文介绍了C# UDP Socket 客户端和服务器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在这里的第一个问题.我是这种编程的新手,我只编写过 .NET 网站和表单.

My first question here. I am new to this kind of programming, and i've only programmed .NET web sites and forms.

现在,我工作的公司要求我制作一个 ActiveX 组件,它侦听 UDP 消息并将它们转换为事件.

Now, the company I work at, asks me to make an ActiveX component, that listens to UDP messages, and turns them into events.

UDP 消息是从 Avaya 系统发送的,所以我被告知要测试我的 ActiveX,首先我需要创建一个只发送 UDP 的应用程序(只有一个发送预定义 UDP 字符串的按钮).然后创建侦听器套接字,普通的 C# 应用程序,它将从测试应用程序中获取那些传输的 UDP 字符串.两个应用都可以在同一台机器上运行.

The UDP msgs are send from Avaya system, so i was told that to test my ActiveX, at first I need to create an app, that only sends UDP (only one button that sends pre-defined UDP string). And then create listener socket, ordinary C# app, that will get those transmitted UDP string from the tests app. Both apps will work on the same machine.

稍后,当我得到这个工作时,我需要让监听器成为一个 ActiveX 组件,但首先要做的事情.

Later, when i get this working, i need to make the listener an ActiveX component, but first things first.

我想知道是否有任何关于此的好的教程,以及如何开始的任何想法?我很抱歉我的无知,但我真的很陌生,我真的没有时间学习这个,因为它必须在 2 周内完成.

I need to know if there are any good tutorials about this, and any idea on how to start? I am sorry for my ignorance, but i am really new on this and i don't really have any time to learn this since it has to be done in 2 weeks.

提前致谢.

我设法创建了 2 个简单的控制台应用程序,并且成功地在它们之间发送了 UDP 消息.发送方仅用于测试,现在我需要重新制作接收方以获取 UDP 消息并将其翻译"为事件.最后,让它成为一个 ActiveX 控件...

edit: I managed to create 2 simple console applications, and was sending UDP messages between them successfully. The sender will be only for testing, and now I need to re-make my receiver to get the UDP message and 'translate' it to events. And lastly, to make it an ActiveX control...

推荐答案

简单的服务端和客户端:

Simple server and client:

public struct Received
{
    public IPEndPoint Sender;
    public string Message;
}

abstract class UdpBase
{
    protected UdpClient Client;

    protected UdpBase()
    {
        Client = new UdpClient();
    }

    public async Task<Received> Receive()
    {
        var result = await Client.ReceiveAsync();
        return new Received()
        {
            Message = Encoding.ASCII.GetString(result.Buffer, 0, result.Buffer.Length),
            Sender = result.RemoteEndPoint
        };
    }
}

//Server
class UdpListener : UdpBase
{
    private IPEndPoint _listenOn;

    public UdpListener() : this(new IPEndPoint(IPAddress.Any,32123))
    {
    }

    public UdpListener(IPEndPoint endpoint)
    {
        _listenOn = endpoint;
        Client = new UdpClient(_listenOn);
    }

    public void Reply(string message,IPEndPoint endpoint)
    {
        var datagram = Encoding.ASCII.GetBytes(message);
        Client.Send(datagram, datagram.Length,endpoint);
    }

}

//Client
class UdpUser : UdpBase
{
    private UdpUser(){}

    public static UdpUser ConnectTo(string hostname, int port)
    {
        var connection = new UdpUser();
        connection.Client.Connect(hostname, port);
        return connection;
    }

    public void Send(string message)
    {
        var datagram = Encoding.ASCII.GetBytes(message);
        Client.Send(datagram, datagram.Length);
    }

}

class Program 
{
    static void Main(string[] args)
    {
        //create a new server
        var server = new UdpListener();

        //start listening for messages and copy the messages back to the client
        Task.Factory.StartNew(async () => {
            while (true)
            {
                var received = await server.Receive();
                server.Reply("copy " + received.Message, received.Sender);
                if (received.Message == "quit")
                    break;
            }
        });

        //create a new client
        var client = UdpUser.ConnectTo("127.0.0.1", 32123);

        //wait for reply messages from server and send them to console 
        Task.Factory.StartNew(async () => {
            while (true)
            {
                try
                {
                    var received = await client.Receive();
                    Console.WriteLine(received.Message);
                    if (received.Message.Contains("quit"))
                        break;
                }
                catch (Exception ex)
                {
                    Debug.Write(ex);
                }
            }
        });

        //type ahead :-)
        string read;
        do
        {
            read = Console.ReadLine();
            client.Send(read);
        } while (read != "quit");
    }
}

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