C# Model User, Friend Requests and Friends with Entity Framework Code First(C# 使用实体框架代码优先建模用户、好友请求和好友)
问题描述
我之前在 SO 上问过一个关于类似主题的问题,但后来采取了不同的方法.这是我的模型:
I have previously asked a question here on SO about a similar topic but have since taken a different approach. This is my model:
public class ApplicationUser : IdentityUser<int, CustomUserLogin, CustomUserRole,CustomUserClaim>
{
public ApplicationUser()
{
Friends = new List<Friend>();
}
[Required]
public string Alias { get; set; }
public virtual ICollection<Friend> Friends { get; set; }
}
public class Friend
{
public virtual int Id { get; set; }
public virtual ApplicationUser RequestedBy { get; set; }
public virtual ApplicationUser RequestedTo { get; set; }
public DateTime? RequestTime { get; set; }
public FriendRequestFlag FriendRequestFlag { get; set; }
}
public enum FriendRequestFlag
{
None,
Approved,
Rejected,
Blocked,
Spam
};
我可以用这种方法添加朋友,当我从数据库中获取他们时他们会填充,示例:
I can add Friends with this approach and they populate when I get them from database, sample:
public void AddFriendRequest(ApplicationUser user, ApplicationUser friendUser)
{
var friendRequest = new Friend()
{
RequestedBy = user,
RequestedTo = friendUser,
RequestTime = DateTime.Now,
FriendRequestFlag = FriendRequestFlag.None
};
user.Friends.Add(friendRequest);
}
当我运行上面的代码时,执行后数据库中的朋友表是这样的:
When I run the code above, the friend table in the database looks like this after execution:
当我得到一个用户时,如果用户是 RequestedBy
或 RequestedTo
,我不希望 Entity Framework 获取 Friend 中的所有行.这可能与EF有关吗?例如使用 Fluent API?我还想映射键以便不需要 [ApplicationUser_Id]
.
When I get a user I would wan't Entity Framework to get all rows in Friend were the user is either RequestedBy
or RequestedTo
. Is this possible to do with EF? For example with Fluent API? I would also like to map the keys so that [ApplicationUser_Id]
is not needed.
推荐答案
@Mukesh 感谢您的回答,但我决定采用另一种方法,因为如果用户是 RequestedBy 或 RequestedTo,您的解决方案无法获取 Friend 中的所有行.这是我的解决方案:
@Mukesh thanks for your answer but I decided to take another approach since your solution did not get all rows in Friend were the user is either RequestedBy or RequestedTo. This is my solution:
public class ApplicationUser : IdentityUser<int, CustomUserLogin, CustomUserRole,
CustomUserClaim>
{
public async Task<ClaimsIdentity> GenerateUserIdentityAsync(UserManager<ApplicationUser, int> manager, string authenticationType)
{
// Note the authenticationType must match the one defined in CookieAuthenticationOptions.AuthenticationType
var userIdentity = await manager.CreateIdentityAsync(this, authenticationType);
// Add custom user claims here
return userIdentity;
}
public ApplicationUser()
{
SentFriendRequests = new List<Friend>();
ReceievedFriendRequests = new List<Friend>();
}
[Required]
public string Alias { get; set; }
public string Name { get; set; }
public byte[] ProfilePicture { get; set; }
public virtual ICollection<Friend> SentFriendRequests { get; set; }
public virtual ICollection<Friend> ReceievedFriendRequests { get; set; }
[NotMapped]
public virtual ICollection<Friend> Friends {
get
{
var friends = SentFriendRequests.Where(x => x.Approved).ToList();
friends.AddRange(ReceievedFriendRequests.Where(x => x.Approved));
return friends;
} }
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Conventions.Remove<OneToManyCascadeDeleteConvention>();
modelBuilder.Conventions.Remove<ManyToManyCascadeDeleteConvention>();
modelBuilder.Entity<Friend>()
.HasRequired(a => a.RequestedBy)
.WithMany(b => b.SentFriendRequests)
.HasForeignKey(c => c.RequestedById);
modelBuilder.Entity<Friend>()
.HasRequired(a => a.RequestedTo)
.WithMany(b => b.ReceievedFriendRequests)
.HasForeignKey(c => c.RequestedToId);
}
public class Friend
{
[Key, Column(Order = 0)]
public int RequestedById { get; set; }
[Key, Column(Order = 1)]
public int RequestedToId { get; set; }
public virtual ApplicationUser RequestedBy { get; set; }
public virtual ApplicationUser RequestedTo { get; set; }
public DateTime? RequestTime { get; set; }
public DateTime? BecameFriendsTime { get; set; }
public FriendRequestFlag FriendRequestFlag { get; set; }
[NotMapped]
public bool Approved => FriendRequestFlag == FriendRequestFlag.Approved;
public void AddFriendRequest(ApplicationUser user, ApplicationUser friendUser)
{
var friendRequest = new Friend()
{
RequestedBy = user,
RequestedTo = friendUser,
RequestTime = DateTime.Now,
FriendRequestFlag = FriendRequestFlag.None
};
user.SentFriendRequests.Add(friendRequest);
}
}
public enum FriendRequestFlag
{
None,
Approved,
Rejected,
Blocked,
Spam
};
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本文标题为:C# 使用实体框架代码优先建模用户、好友请求和好友
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