FitViewport 中的 LibGDX 背景图像

LibGDX Background Image in FitViewport(FitViewport 中的 LibGDX 背景图像)

本文介绍了FitViewport 中的 LibGDX 背景图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

所以,我正在为即将推出的应用程序使用 LibGDX.

So, I'm using LibGDX for my upcoming App.

我使用 FitViewport 来确保 16:9 的纵横比.因此,除 16:9 以外的其他宽高比的播放器将在站点出现黑条.

I use a FitViewport to ensure the 16:9 aspect ratio. So players with other aspect ratios than 16:9 will have black bars at sites.

最好的方法是绘制一个屏幕填充背景图像,它也覆盖了黑条所在的区域?

    camera = new OrthographicCamera();
    viewport = new FitViewport(WIDTH, HEIGHT, camera);
    viewport.apply();
    camera.position.set(WIDTH / 2, HEIGHT / 2, 0);
    camera.update();

这就是我目前设置相机/视口的方式.

Thats how I set up my camera/viewport currently.

然后我用 SpriteBatch 在上面画东西.

I then draw stuff on it with a SpriteBatch.

Gdx.gl.glClearColor(1, 1, 1, 1);

这就是我目前至少将黑条的颜色更改为任何 RGB 颜色的方式.

That's how I currently at least change the color of the black bars, to any RGB color.

推荐答案

在我看来,最好的办法是创建第二个阶段,它自己的 Viewport 仅用于后台用途.第二个 Viewport 不应该是 FillViewport - 它会根据我的经验拉伸您的图形.我认为 ExtendViewport 在这种情况下会更好.

In my opinion, the best idea is to create a second stage and it's own Viewport only for background purposes. This second Viewport should not be FillViewport - it will strech your graphics from my experience. I think ExtendViewport is better in this case.

那么它应该是什么样子:

So how should it look:

    Stage stage, backStage;
    FitViewport viewport;
    ExtendViewport backViewport;

    ...

    stage = new Stage(); //this is your normal stage you have now
    stage.setViewport( yourFitViewport ); //here you are assingning fit viewport

    backViewport = new ExtendViewport( screenWidth, screenHeight );

    backStage = new Stage();
    backStage.setViewport( backViewport ); 

    ...
    //now add to backStage your background Image

    backStage.addActor( yourBackground );

现在只需在渲染方法中处理新阶段.

Now just handle new stage in the render method.

    backStage.act();
    stage.act();

    backStage.draw(); //backStage first - we want it under stage
    stage.draw();

并在更新中更新新的 Viewport 或像旧的一样渲染.就是这样.

And update new Viewport in update or render like your old one. That's all.

在此处阅读有关 Viewports 的更多信息:https://github.com/libgdx/libgdx/wiki/Viewports

Read more about Viewports here: https://github.com/libgdx/libgdx/wiki/Viewports

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本文标题为:FitViewport 中的 LibGDX 背景图像

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