如何在启动 Android LibGDX 项目时修复 NoClassDefFoun

How do I fix a NoClassDefFoundError while launching Android LibGDX Project?(如何在启动 Android LibGDX 项目时修复 NoClassDefFoundError?)

本文介绍了如何在启动 Android LibGDX 项目时修复 NoClassDefFoundError?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前正在学习

我对错误消息有什么不明白的地方吗?如果有,那是什么?

提前谢谢你.

解决方案

右击你的Android项目->Properties->Java Build Path->Order and Exports 导出你正在使用的所有jars.

在 android 上运行项目仍然有问题,检查 JRE 是否设置为 1.6.

将主 Java 项目中的 JRE 从 1.7 更改为 1.6,并尝试在 android 上运行它.

Eclipse-> main-java-project-->展开目录-->右击JRE System library-->勾选Execution environment"-->选择JavaES 1.6 jre6->点击Ok

I am currently learning the LibGDX game engine (version 1.9.4) and I keep running into a compiling error when trying to run my android version of my project. I did some research and found this article and followed the solution that was listed on that question but the same issues keep occurring log.txt.

I tried adding the core file directly to the build path like so but still the same issue.

Is there something I'm not understanding about the error message? If so what is it?

Thank you in advance.

解决方案

Right Click your Android project->Properties->Java Build Path->Order and Exports Export all your jars that you are using.

still having problem running project on android check if JRE is set to 1.6.

Change the JRE from the main Java Project from 1.7 to 1.6 and try to run it on android.

Eclipse-> main-java-project--> Expand the directory--> Right click on JRE System library--> Check "Execution environment" --> select JavaES 1.6 jre6-> Click Ok

这篇关于如何在启动 Android LibGDX 项目时修复 NoClassDefFoundError?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本文标题为:如何在启动 Android LibGDX 项目时修复 NoClassDefFoun

基础教程推荐