Making an image scale on mouse over on a lt;canvasgt;(在 lt;canvasgt; 上将鼠标悬停在图像上进行缩放)
问题描述
我有一个画布,我在上面画了一张图片:
I have a canvas, and I've drawn an image on it:
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};
imageObj.src = 'http://localhost:8080/apache_pb2.png';
但我想在鼠标悬停时缩放
图像.所以我尝试了这段代码:
but I want to scale
the image on mouse over. So I tried this code:
imageObj.onmouseover = function() {
context.scale(2, 2);
}
认为我可能会走运 - 但不行 - 它甚至没有触发.
thinking I might get lucky -but no go -it doesn't even fire.
但是,雪上加霜的是,我似乎无法在 HTML5 画布上找到明确的参考,因此很难确定 Image
对象上有哪些可用内容.
However, to add insult to injury I can't seem to find a definitive reference on the HTML5 canvas so it's pretty difficult to determine what's available on the Image
object.
如何附加到 onmouseover
事件?是否还有 onmouseover
事件?
How can I attach to the onmouseover
event? Is there even an onmouseover
event?
推荐答案
作为使用库的一个选项,这是一个普通的 Javascript 实现.
As an option to use a library, here is a vanilla Javascript implementation.
基本上我们只需要在画布元素上监听两个事件,mousemove
和 mouseout
.我们只是在开始时和 mouseout
上将一半大小的图像绘制到画布上.当鼠标悬停在与鼠标位置相反的位置时,我们会缩放"(全尺寸)绘制图像:
Basically we only need to listen to two events, mousemove
and mouseout
, both on the canvas element. We just draw the image at half size to the canvas on start and on mouseout
. We draw the image "zoomed" (full size) when mouse is over at location negative to mouse position:
如上链接所示-
获取并绘制图像:
var img = document.createElement('img');
img.onload = function() {
//init geometry
canvas.width = img.width>>1; //we'll show image at half size
canvas.height = img.height>>1;
//drawimage
doCanvas();
//add event listener we need
canvas.addEventListener('mouseout', doCanvas, false);
canvas.addEventListener('mousemove', move, false);
}
//some image...
img.src ="http://i.imgur.com/pULaM45.jpg";
function doCanvas() {
ctx.drawImage(img, 0, 0, img.width>>1, img.height>>1);
}
在 mousemove
上移动:
function move(e) {
var pos = getMousePos(canvas, e);
ctx.drawImage(img, -pos.x, -pos.y, img.width, img.height);
}
在 mouseout
上,我们只是通过调用 doCanvas()
来重置.
On mouseout
we just reset by calling doCanvas()
.
这无需任何复杂的缩放即可工作,因为图像显示为 50%,因此当鼠标位置位于与图像的另一半(四分之一)相对应的右下角时.
This works without any complex scaling as the image is shown at 50% so when mouse position is at the bottom right corner that corresponds with the other half (quarter) of the image.
如果您想说,最初以全尺寸的 25% 显示图像,您需要按比例因子缩放鼠标坐标.
If you want to lets say, show the image initially by 25% of full size, you need to scale the mouse coordinates by a scale-factor.
演示使用了 50% 以外的其他缩放系数.
这篇关于在 <canvas> 上将鼠标悬停在图像上进行缩放的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:在 <canvas> 上将鼠标悬停在图像上进行缩放
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