如何在 C++ 中编写正确的哈希表析构函数

How to write a correct Hash Table destructor in c++(如何在 C++ 中编写正确的哈希表析构函数)

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问题描述

我正在写一个 c++ 哈希表

I am writing a c++ Hashtable

这是我的析构函数:

HashMap::~HashMap()
{
    for (int i=0; i<cap; i++)
    {
        Node* ptr = Hashtable[i];
        while (ptr!=NULL)
        {
            Node* delptr;
            delptr=ptr;
            ptr=ptr->next;
            delete delptr;
        }
    }
    delete [] Hashtable;
}

我的添加功能:

void HashMap::add(const std::string& key, const std::string& value)
{
    int index = hashfunction(key)%cap;;

    Node* ptr=Hashtable[index];
    Node* newnode=new Node;

    if (contains(key)==false)
    {
        if (ptr == nullptr)
        {

            newnode->key=key;
            newnode->value=value;
            newnode->next=NULL;
            Hashtable[index]=newnode;
        }
        else
        {
            newnode->key=key;
            newnode->value=value;
            newnode->next=NULL;

            while(ptr->next != NULL)
            {
                ptr = ptr->next;
            }
            ptr->next=newnode;
         }}}

但我不断收到内存泄漏错误

But I keeps getting memory leak error

==13676== 
==13676== HEAP SUMMARY:
==13676==     in use at exit: 12 bytes in 1 blocks
==13676==   total heap usage: 42 allocs, 41 frees, 669 bytes allocated
==13676== 
==13676== 12 bytes in 1 blocks are definitely lost in loss record 1 of 1
==13676==    at 0x402BE94: operator new(unsigned int) (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==13676==    by 0x804BF8D: HashMap::add(std::string const&, std::string const&) (HashMap.cpp:112)
==13676==    by 0x804AFD2: main (main.cpp:18)
==13676== 
==13676== LEAK SUMMARY:
==13676==    definitely lost: 12 bytes in 1 blocks
==13676==    indirectly lost: 0 bytes in 0 blocks
==13676==      possibly lost: 0 bytes in 0 blocks
==13676==    still reachable: 0 bytes in 0 blocks
==13676==         suppressed: 0 bytes in 0 blocks
==13676== 
==13676== For counts of detected and suppressed errors, rerun with: -v
==13676== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)

其指示的行是 Node* newnode=new Node;因为我这里使用了new",所以需要释放这个newnode,但是析构函数只释放Hashtable中的内容.如果我不使用newnode",我会出现空指针访问错误,因为nullptr 无法访问Node(Node 是一个具有键和值的结构),我只能让指针指向一个newnode".但是,添加额外的删除新节点"会使我收到超过 20 个错误.我真的需要你的帮助!

The line its indicates is Node* newnode=new Node; because I use "new" here, this newnode needed to be deallocated, but the destructor only deallocate content in Hashtable. If I don't use "newnode", I will have null-pointer access error because nullptr does not have access to Node (Node is a struct has key and value), I can only let the pointer points to a "newnode."However, adding extra "delete newnode" makes me getting more than 20 errors. I really need you help!

如果我写这个,我仍然得到一个错误

If I write this, I still get an error

if (contains(key)==false)
{
    if (ptr == nullptr)
    {
        Node* newnode=new Node;
        newnode->key=key;
        newnode->value=value;
        newnode->next=NULL;
        Hashtable[index]=newnode;
    }
    else
    {
        Node* newnode=new Node;
        newnode->key=key;
        newnode->value=value;
        newnode->next=NULL;

        while(ptr->next != NULL)
        {
            ptr = ptr->next;
        }
        ptr->next=newnode;
     }}

推荐答案

问题在于你这样做:

Node* newnode=new Node;
if (contains(key)==false)
    // ... store it
/*
else
    leak it
*/

你需要做的是在新的之前做条件.

What you need to do is do the conditional BEFORE the new.

if(contains(key) == true) {
     // use the existing entry.
     ...
     return;
}
else {
    Node* newnode=new Node;
    // ... rest of your code for inserting a new entry here.
}

---- 编辑----

---- Edit ----

ValGrind 告诉您的是,您的代码在 HashMap.cpp 第 112 行分配了一个指针,但它从未存储地址——当有人使用包含(key)" 不返回 false.您不存储指针,因此您分配的节点被分配,但您的代码没有跟踪它 -> 这是一个泄漏.

What ValGrind is telling you is that your code allocated a pointer at HashMap.cpp line 112, but it never stored the address -- this is what happens in your code when someone calls the add function with a key for which "contains(key)" does not return false. You don't store the pointer, and so the Node you allocated is left allocated but your code is not tracking it -> it's a leak.

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