从 C/C++ 中的 TCP 套接字读取的正确方法是什么?

What is the correct way of reading from a TCP socket in C/C++?(从 C/C++ 中的 TCP 套接字读取的正确方法是什么?)

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问题描述

这是我的代码:

// Not all headers are relevant to the code snippet.
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <cstdlib>
#include <cstring>
#include <unistd.h>

char *buffer;
stringstream readStream;
bool readData = true;

while (readData)
{
    cout << "Receiving chunk... ";

    // Read a bit at a time, eventually "end" string will be received.
    bzero(buffer, BUFFER_SIZE);
    int readResult = read(socketFileDescriptor, buffer, BUFFER_SIZE);
    if (readResult < 0)
    {
        THROW_VIMRID_EX("Could not read from socket.");
    }

    // Concatenate the received data to the existing data.
    readStream << buffer;

    // Continue reading while end is not found.
    readData = readStream.str().find("end;") == string::npos;

    cout << "Done (length: " << readStream.str().length() << ")" << endl;
}

正如您所知,它有点 C 和 C++.BUFFER_SIZE 是 256 - 我应该增加大小吗?如果是这样,该怎么办?重要吗?

It's a little bit of C and C++ as you can tell. The BUFFER_SIZE is 256 - should I just increase the size? If so, what to? Does it matter?

我知道如果由于任何原因没有收到end",这将是一个无限循环,这很糟糕 - 所以如果你能提出更好的方法,也请这样做.

I know that if "end" is not received for what ever reason, this will be an endless loop, which is bad - so if you could suggest a better way, please also do so.

推荐答案

在不了解您的完整应用程序的情况下,很难说出解决问题的最佳方法是什么,但一种常见的技术是使用以固定长度字段,表示消息其余部分的长度.

Without knowing your full application it is hard to say what the best way to approach the problem is, but a common technique is to use a header which starts with a fixed length field, which denotes the length of the rest of your message.

假设您的标头仅由一个 4 字节的整数组成,它表示消息其余部分的长度.然后只需执行以下操作.

Assume that your header consist only of a 4 byte integer which denotes the length of the rest of your message. Then simply do the following.

// This assumes buffer is at least x bytes long,
// and that the socket is blocking.
void ReadXBytes(int socket, unsigned int x, void* buffer)
{
    int bytesRead = 0;
    int result;
    while (bytesRead < x)
    {
        result = read(socket, buffer + bytesRead, x - bytesRead);
        if (result < 1 )
        {
            // Throw your error.
        }

        bytesRead += result;
    }
}

然后在代码中

unsigned int length = 0;
char* buffer = 0;
// we assume that sizeof(length) will return 4 here.
ReadXBytes(socketFileDescriptor, sizeof(length), (void*)(&length));
buffer = new char[length];
ReadXBytes(socketFileDescriptor, length, (void*)buffer);

// Then process the data as needed.

delete [] buffer;

这里有几个假设:

  • 发送方和接收方的整数大小相同.
  • 发送方和接收方的字节序相同.
  • 您可以控制双方的协议
  • 发送消息时,您可以预先计算长度.

因为想要明确知道您通过网络发送的整数的大小是很常见的,所以在头文件中定义它们并明确使用它们,例如:

Since it is common to want to explicitly know the size of the integer you are sending across the network define them in a header file and use them explicitly such as:

// These typedefs will vary across different platforms
// such as linux, win32, OS/X etc, but the idea
// is that a Int8 is always 8 bits, and a UInt32 is always
// 32 bits regardless of the platform you are on.
// These vary from compiler to compiler, so you have to 
// look them up in the compiler documentation.
typedef char Int8;
typedef short int Int16;
typedef int Int32;

typedef unsigned char UInt8;
typedef unsigned short int UInt16;
typedef unsigned int UInt32;

这会将上面的内容更改为:

This would change the above to:

UInt32 length = 0;
char* buffer = 0;

ReadXBytes(socketFileDescriptor, sizeof(length), (void*)(&length));
buffer = new char[length];
ReadXBytes(socketFileDescriptor, length, (void*)buffer);

// process

delete [] buffer;

我希望这会有所帮助.

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