What is the default hash function used in C++ std::unordered_map?(C++ std::unordered_map 中使用的默认哈希函数是什么?)
问题描述
我正在使用
unordered_map<string, int>
和
unordered_map<int, int>
每种情况下使用什么哈希函数,每种情况下发生碰撞的几率是多少?我将分别在每种情况下插入唯一字符串和唯一 int 作为键.
What hash function is used in each case and what is chance of collision in each case? I will be inserting unique string and unique int as keys in each case respectively.
我有兴趣了解字符串和 int 键的哈希函数算法及其碰撞统计.
I am interested in knowing the algorithm of hash function in case of string and int keys and their collision stats.
推荐答案
函数对象 std::使用哈希<>
.
所有内置类型和一些其他标准库类型都存在标准特化例如 std::string
和 std::thread
.查看完整列表的链接.
Standard specializations exist for all built-in types, and some other standard library types
such as std::string
and std::thread
. See the link for the full list.
对于要在 std::unordered_map
中使用的其他类型,您必须专门化 std::hash<>
或创建您自己的函数对象.
For other types to be used in a std::unordered_map
, you will have to specialize std::hash<>
or create your own function object.
冲突的可能性完全取决于实现,但考虑到整数限制在定义的范围内这一事实,而字符串理论上是无限长的,我认为与字符串发生冲突的可能性要大得多.
The chance of collision is completely implementation-dependent, but considering the fact that integers are limited between a defined range, while strings are theoretically infinitely long, I'd say there is a much better chance for collision with strings.
至于在 GCC 中的实现,内置类型的特化只返回位模式.以下是它们在 bits/functional_hash.h
中的定义:
As for the implementation in GCC, the specialization for builtin-types just returns the bit pattern. Here's how they are defined in bits/functional_hash.h
:
/// Partial specializations for pointer types.
template<typename _Tp>
struct hash<_Tp*> : public __hash_base<size_t, _Tp*>
{
size_t
operator()(_Tp* __p) const noexcept
{ return reinterpret_cast<size_t>(__p); }
};
// Explicit specializations for integer types.
#define _Cxx_hashtable_define_trivial_hash(_Tp)
template<>
struct hash<_Tp> : public __hash_base<size_t, _Tp>
{
size_t
operator()(_Tp __val) const noexcept
{ return static_cast<size_t>(__val); }
};
/// Explicit specialization for bool.
_Cxx_hashtable_define_trivial_hash(bool)
/// Explicit specialization for char.
_Cxx_hashtable_define_trivial_hash(char)
/// ...
<小时>
std::string
的特化定义为:
#ifndef _GLIBCXX_COMPATIBILITY_CXX0X
/// std::hash specialization for string.
template<>
struct hash<string>
: public __hash_base<size_t, string>
{
size_t
operator()(const string& __s) const noexcept
{ return std::_Hash_impl::hash(__s.data(), __s.length()); }
};
一些进一步的搜索导致我们:
Some further search leads us to:
struct _Hash_impl
{
static size_t
hash(const void* __ptr, size_t __clength,
size_t __seed = static_cast<size_t>(0xc70f6907UL))
{ return _Hash_bytes(__ptr, __clength, __seed); }
...
};
...
// Hash function implementation for the nontrivial specialization.
// All of them are based on a primitive that hashes a pointer to a
// byte array. The actual hash algorithm is not guaranteed to stay
// the same from release to release -- it may be updated or tuned to
// improve hash quality or speed.
size_t
_Hash_bytes(const void* __ptr, size_t __len, size_t __seed);
_Hash_bytes
是 libstdc++
的外部函数.更多的搜索让我找到 这个文件,其中说明:
_Hash_bytes
is an external function from libstdc++
. A bit more searching led me to this file, which states:
// This file defines Hash_bytes, a primitive used for defining hash
// functions. Based on public domain MurmurHashUnaligned2, by Austin
// Appleby. http://murmurhash.googlepages.com/
所以 GCC 对字符串使用的默认散列算法是 MurmurHashUnaligned2.
So the default hashing algorithm GCC uses for strings is MurmurHashUnaligned2.
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