How is Meyers#39; implementation of a Singleton actually a Singleton(迈耶斯对单例的实现如何实际上是单例)
问题描述
我已经阅读了很多关于单身人士,何时应该和不应该使用它们,以及如何安全地实现它们.我正在用 C++11 编写,并且遇到了 Meyer 对单例的惰性初始化实现,如 这个问题.
I have been reading a lot about Singletons, when they should and shouldn't be used, and how to implement them safely. I am writing in C++11, and have come across the Meyer's lazy initialized implementation of a singleton, as seen in this question.
这个实现是:
static Singleton& instance()
{
static Singleton s;
return s;
}
我从 SO 上的其他问题中了解到这是线程安全的,但我不明白这实际上是一个单例模式.我已经用其他语言实现了单例,这些总是像来自 维基百科的这个例子一样结束:
I understand how this is thread safe from other questions here on SO, but what I don't understand is how this is actually a singleton pattern. I have implemented singletons in other languages, and these always end up something like this example from Wikipedia:
public class SingletonDemo {
private static volatile SingletonDemo instance = null;
private SingletonDemo() { }
public static SingletonDemo getInstance() {
if (instance == null) {
synchronized (SingletonDemo .class){
if (instance == null) {
instance = new SingletonDemo ();
}
}
}
return instance;
}
}
当我查看第二个示例时,非常直观地看出这是一个单例,因为该类持有对自身的一个实例的引用,并且只返回该实例.但是,在第一个示例中,我不明白这如何防止对象的两个实例存在.所以我的问题是:
When I look at this second example, it is very intuitive how this is a singleton, since the class holds a reference to one instance of itself, and only ever returns that instance. However, in the first example, I don't understand how this prevents there ever existing two instances of the object. So my questions are:
- 第一个实现如何强制执行单例模式?我认为这与 static 关键字有关,但我希望有人能向我深入解释幕后发生的事情.
- 在这两种实现方式之间,一种优于另一种吗?利弊是什么?
感谢您的帮助,
推荐答案
这是一个单例,因为函数 local 的 static
存储持续时间意味着程序中只存在该 local 的一个实例.
This is a singleton because static
storage duration for a function local means that only one instance of that local exists in the program.
在幕后,这可以粗略地认为等同于以下 C++98(甚至可能被编译器像这样模糊地实现):
Under the hood, this can very roughly be considered to be equivalent to the following C++98 (and might even be implemented vaguely like this by a compiler):
static bool __guard = false;
static char __storage[sizeof(Singleton)]; // also align it
Singleton& Instance() {
if (!__guard ) {
__guard = true;
new (__storage) Singleton();
}
return *reinterpret_cast<Singleton*>(__storage);
}
// called automatically when the process exits
void __destruct() {
if (__guard)
reinterpret_cast<Singleton*>(__storage)->~Singleton();
}
线程安全位使它变得有点复杂,但本质上是一样的.
The thread safety bits make it get a bit more complicated, but it's essentially the same thing.
查看 C++11 的实际实现,每个静态(如上面的布尔值)都有一个保护变量,它也用于屏障和线程.查看 Clang 的 AMD64 输出:
Looking at an actual implementation for C++11, there is a guard variable for each static (like the boolean above), which is also used for barriers and threads. Look at Clang's AMD64 output for:
Singleton& instance() {
static Singleton instance;
return instance;
}
instance
的 AMD64 程序集,来自 Ubuntu's Clang 3.0 on AMD64 at -O1(由 http://gcc 提供).Godbolt.org/ 是:
The AMD64 assembly for instance
from Ubuntu's Clang 3.0 on AMD64 at -O1 (courtesy of http://gcc.godbolt.org/ is:
instance(): # @instance()
pushq %rbp
movq %rsp, %rbp
movb guard variable for instance()::instance(%rip), %al
testb %al, %al
jne .LBB0_3
movl guard variable for instance()::instance, %edi
callq __cxa_guard_acquire
testl %eax, %eax
je .LBB0_3
movl instance()::instance, %edi
callq Singleton::Singleton()
movl guard variable for instance()::instance, %edi
callq __cxa_guard_release
.LBB0_3:
movl instance()::instance, %eax
popq %rbp
ret
可以看到它引用了一个全局守卫来查看是否需要初始化,使用__cxa_guard_acquire
,再次测试初始化,等等.除了使用 AMD64 程序集和 中指定的符号/布局外,几乎所有方面都与您从维基百科发布的版本类似安腾 ABI.
You can see that it references a global guard to see if initialization is required, uses __cxa_guard_acquire
, tests the initialization again, and so on. Exactly in almost every way like version you posted from Wikipedia, except using AMD64 assembly and the symbols/layout specified in the Itanium ABI.
请注意,如果您运行该测试,您应该为 Singleton
提供一个非平凡的构造函数,因此它不是 POD,否则优化器将意识到执行所有这些保护/锁定工作毫无意义.
Note that if you run that test you should give Singleton
a non-trivial constructor so it's not a POD, otherwise the optimizer will realize that there's no point to doing all that guard/locking work.
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