Android实现渐变色水波纹效果

这篇文章主要为大家详细介绍了Android实现渐变色水波纹效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了Android实现渐变色水波纹效果的具体代码,供大家参考,具体内容如下

项目中使用到的效果,效果图如下:

代码实现:


public class WaveView extends View {
    private Paint mPaint, mCriclePaint, mTextPaint;
    // 倾斜或旋转、快速变化,当在屏幕上画一条直线时, 横竖不会出现锯齿,
    // 但是当斜着画时, 就会出现锯齿的效果,所以需要设置抗锯齿
    private DrawFilter mDrawFilter;
 
    private int mTotalHeight, mTotalWidth;
    private int mXoffset = 0;
    private float[] mPointY;
    private float[] mDaymicPointY;
    private int currentIndex = 1;
    private  int currentColor=0xaa3bb6e7;
    //波浪线移动速度
    private static final int X_SPEED = 20;
    private int percent;
 
    public void setPercent(int percent) {
        this.percent = percent;
    }
 
    public WaveView(Context context) {
        super(context);
        init();
    }
 
    public int getCurrentIndex() {
        return currentIndex;
    }
 
    public void setCurrentIndex(int currentIndex) {
        this.currentIndex = currentIndex;
        if (currentIndex==1){
            currentColor = 0xaa3bb6e7;
        }else if(currentIndex==2){
            currentColor = 0xaa3c3c3c;
        }else if (currentIndex==3){
            currentColor = 0xaa724527;
        }
    }
 
    public WaveView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
 
    public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
 
    private void init() {
        //图片线条(通用)的抗锯齿需要另外设置
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
        //实例化一个画笔
        mPaint = new Paint();
        //去除画笔锯齿
        mPaint.setAntiAlias(true);
        //设置画笔风格为实线
        mPaint.setStyle(Paint.Style.FILL);
        //设置画笔颜色
        mPaint.setColor(Color.GREEN);
        //实例化圆的画笔
        mCriclePaint = new Paint(mPaint);
        mCriclePaint.setColor(Color.parseColor("#88dddddd"));
        mCriclePaint.setAlpha(255);
        //实例化文字画笔
        mTextPaint = new Paint();
        mTextPaint.setAntiAlias(true);
    }
 
    LinearGradient linearGradient;
 
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //去除锯齿
        canvas.setDrawFilter(mDrawFilter);
        runWave();
        int canvasWidth = canvas.getWidth();
        int canvasHeight = canvas.getHeight();
        int layerId = canvas.saveLayer(0, 0, canvasWidth, canvasHeight, null, Canvas.ALL_SAVE_FLAG);
        // canvas.drawCircle(mTotalWidth / 2, mTotalHeight / 2, mTotalWidth / 2, mCriclePaint);
        //设置颜色混合模式
        // mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        //高减去宽除以2使水波纹底部在圆底部,动态改变percent值,在Y轴上变化
        //画进度条
        //aa3c3c3c
        //aa724527
        final int c = currentColor;
        int colorSweep[] = {c,Color.TRANSPARENT};
        //设置渐变色
        linearGradient = new LinearGradient(0, mTotalHeight-percent*mTotalHeight/100-80,0,mTotalHeight, colorSweep, null, Shader.TileMode.MIRROR);
 
        mPaint.setShader(linearGradient);
        for (int i = 0; i < mTotalWidth; i++) {
 
            canvas.drawLine(i, mTotalHeight - mDaymicPointY[i] - (mTotalHeight - mTotalWidth) / 2 - percent * mTotalWidth / 100, i, mTotalHeight - (mTotalHeight - mTotalWidth) / 2, mPaint);
        }
//        RoundLightBarView
        //最后将画笔去除Xfermode
        // mPaint.setXfermode(null);
        canvas.restoreToCount(layerId);
        //改变两条波纹的移动点
        mXoffset += X_SPEED;
        //如果已经移动到末尾处,则到头重新移动
        if (mXoffset > mTotalWidth) {
            mXoffset = 0;
        }
        String text = percent + " ";
 
        mTextPaint.setColor(Color.WHITE);
        mTextPaint.setTextSize(180);
        float textLength = mTextPaint.measureText(text);
        int textY = mTotalHeight - percent * mTotalHeight / 100;
        if (textY < 180) {
            textY = 180;
        }
        if (textY > mTotalHeight - 80) {
            textY = mTotalHeight - 80;
        }
        canvas.drawText(text, (mTotalWidth - textLength) / 2, textY, mTextPaint);
        mTextPaint.setTextSize(90);
        String aText = percent < 10 ? "     %" : percent < 100 ? "          %" : "              %";
//4 9 13
        canvas.drawText(aText, (mTotalWidth - textLength) / 2, textY, mTextPaint);
//        LogUtils.d("totalWdith:"+mTotalWidth+"---totalH:"+mTotalHeight);
        //引起view重绘
        postInvalidateDelayed(300);
    }
 
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mTotalHeight = h;
        mTotalWidth = w;
        //数组的长度为view的宽度
        mPointY = new float[w];
        mDaymicPointY = new float[w];
        //这里我们以view的总宽度为周期,y = a * sin(2π) + b
        for (int i = 0; i < mTotalWidth; i++) {
            mPointY[i] = (float) (20 * (Math.sin(2 * Math.PI * i / w)));
        }
    }
 
    private void runWave() {
        // 超出屏幕的挪到前面,mXoffset表示第一条水波纹要移动的距离
        int yIntelrval = mPointY.length - mXoffset;
        //使用System.arraycopy方式重新填充第一条波纹的数据
        System.arraycopy(mPointY, 0, mDaymicPointY, mXoffset, yIntelrval);
        System.arraycopy(mPointY, yIntelrval, mDaymicPointY, 0, mXoffset);
    }
}

实现原理:

1、首先波浪的绘制是很多个竖直的线,并通过正弦坐标转换坐标实现。

2、渐变色通过设置画笔LinearGradient实现。

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本文标题为:Android实现渐变色水波纹效果

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